de_syrinx: Terrorists have plotted to blow up the ancient infinite light bearing crystals, and the CTs are liek "NO WAY MAN!"
Terrorist objective: Blow up the Crystals
Counter-Terrorists Objective: Don't let the
Terrorists blow up the Crystals
Enough Spawn points for 32 players, suggested for 5 v 5.
I was going to add more to this, but I probably never will, so here it is.
I'll try it in a minute ;D
pity i dont play cs, but ill look at it.
While technically sound and nicely lighted, this map just doesn't do it for me.
Nice job anyway.
3 Stars
Will not reate until played
One: Crates. Why? Oh, why? Crates are the most over-used thing of ALL maps. To make a long lecture short, only use crates if they have a reason to be there. In this case, make sure we know they hold crystals.
Two: Lighting. It got boring... fast. This goes into number
Three: Texturing. Very bland and boring. Between that and the light, it was impossible to tell where you were in the map. Everything looked the same.
Four: Architecture. The stairs were far too steep. I always tumbled down the stairs rather than walked. There were some spots that just didn't make any since, and most of the map was very linear.
Five: Layout. What building in the world is constructed like that? Why would someone make stairs leading into all these places? Where am I? Make me believe I'm in a crystal mine or factory, where these things are actual produced.
Six: Gameplay. I think you already understand, but I give you major props for making it a functional defusion map rather than an AIM of FY, which are close to worthless.
Seven: Plot. Major props for having one. Most people don't care, but I enjoy knowing what my setting is. It makes me believe where I am. The only thing I have against it is... why would you wanna blows those up? I'd steal them. Maybe you should make it an ES map where the terrorists are mining illegal crystals and they're being arrested and taken by force.
Overall, I give it a 2... I'm sorry I couldn't say much more. Work on this again.