Knife Arena - Sky City

Counter-Strike CS
Knife Arena - Sky City by Soup Miner
Posted 12 years ago2006-01-16 02:29:48 UTC • Completed • Counter-Strike
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Name
Knife Arena - Sky City
By
Soup Miner Soup Miner
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
12 years ago2006-01-16 02:29:48 UTC
Updated
12 years ago2006-01-16 16:50:13 UTC
Views
2522
Downloads
702
Comments
9
Rating
5.00 (1)
Reviews
0
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Inspired by the Source map, ka_skyrise. Its a very large city with a platform in the middle. The platform is raised several hundreds of meters and is held in place by a massive girder system in the center of the platform.

Beware!!!!! The r_speeds max out at 2000!! you have been warned, I don't want any complaints!

Janurary 16th, 2006: Fixed bug where people could still buy guns. Redownload the map if you downloaded it before this date.

9 Comments

Commented 12 years ago2006-01-16 03:15:30 UTC Comment #10481
Why are you, of all people, still mapping for HL? :|
Commented 12 years ago2006-01-16 03:19:43 UTC Comment #10482
Well I could have lowered the r_speeds, probably a great deal, but I really wanted to let the textures look good so I didn't stretch most of them.
Commented 12 years ago2006-01-16 11:05:43 UTC Comment #10485
Seventh Monkey: Some people don't like Source : End Story.
Commented 12 years ago2006-01-16 11:13:25 UTC Comment #10487
hmm.. yea wish i couldt test this out but you know my story cheesy :)
Commented 12 years ago2006-01-17 17:34:41 UTC Comment #10519
heh,

Once again a giant evil city map with evil R_speeds...

It looks good, but Really, I agree with Alex, something like this should be in source...
Commented 12 years ago2006-01-23 00:49:49 UTC Comment #10621
Could be the prettiest ka map I've ever seen! I really don't give a crap about the r_speeds, though I suppose alex is right. Nice curves, surrounding buildings, and general concept is pretty cool.

+Excellent Architecture, lighting, texturing--your nicest-looking yet imo.

-perhaps use kaspergs stair method, where you adjust the x-coord only on the rise part of the stairs, so it doesn't look so uniform.

Excellent Work!
Commented 12 years ago2006-01-23 01:09:14 UTC Comment #10622
Not sure what you mean by only adjusting the x-coordinates but thanks for input. Now how about some ratings :)
Commented 12 years ago2006-01-23 04:47:23 UTC Comment #10628
Whoops sorry!

5 Stars

Texture thing. Your stairs:



Instead, try this and see how it looks:
--------
--------

However you want to do it, just so the rise textures don't line up exactly with each other.

The stairs look fine the way they are, just a thought :P
Commented 12 years ago2006-01-23 04:48:23 UTC Comment #10629
Whoops forgot for a second time, SORRY! <rowleybob prays for edit button>

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