-Now uses custom textlights instead of icky point based lights.. (some lights remain point based.. for a reason)
If you are planning on downloading any of my maps, please let me suggest this one...
With a constant criticizing eye watching over me making this map, bugs and errors were quickly flattened out.
The setting is on board a Ship which is dead in space.
The map is very big, but as far as i can tell, its not too laggy. Almost all of the textures are by me. All of the custom ones are, but i used a few official ones for trims, etc.
The map is very interactive with a range of buttons to press, each bringing an idea from an official valve map into a futuristic setting.
For example a button that turns off a force field releasing snarks
I spent absolutely AGES on the entity work, and i would REALLY like to know if it paid off... I beleive there are over 11 multi managers, and many times that number in entities...
I guess i'll just finish with something meaningful.
"What I'm trying to say is that something about your map came through the bad techniques. Some semblance of the Idea you had for this map came through nicely.
Now that you know a lot more about mapping, you should redo this sucker, proper-like."
-rowleybob, on a comment for de_spaceship3... my first submitted map...
Well, you can picture this as the idea without the bad mapping techniques.. I have always wanted a spaceship themed map, and now i have made one which i am truley happy with.--Shuttlecraft from V used with MuzzleFlash's permission--