sk_bombplanting

Counter-Strike CS
sk_bombplanting by sarwan
Posted 18 years ago2006-03-13 11:20:36 UTC • Completed • Counter-Strike
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Name
sk_bombplanting
By
sarwan sarwan
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
18 years ago2006-03-13 11:20:36 UTC
Updated
18 years ago2006-03-14 07:13:48 UTC
Views
1310
Downloads
415
Comments
15
Rating
1.50 (6)
Reviews
0
full star half star empty star empty star empty star Download

This is my first map.
Please Send me Some Advice.

15 Comments

Commented 18 years ago2006-03-13 13:09:59 UTC Comment #11191
lol you take 3 time's to have a screenie in the map vault :P
Commented 18 years ago2006-03-13 13:21:42 UTC Comment #11192
/me nominates map to be deleted.

reasons

1) 3 textures
2) its. a. box
3) commented on own map
4) no map description
5) wtf is sk_?
Commented 18 years ago2006-03-13 14:17:55 UTC Comment #11193
I hate to see people map like this. :(
Commented 18 years ago2006-03-13 15:03:53 UTC Comment #11197
c'mon guys, he's learning.

Sarwan: Practice mapping some rooms and try some common objects.

Stairs, door frames, balconies, platforms, catwalks, Light fixtures, trims, arches, etc.

Also, try some of these great tutorials.

http://twhl.co.za/tutorialbrowse.php?tuttype=1
Commented 18 years ago2006-03-13 15:04:46 UTC Comment #11198
What the hell were you thinking while submitting this map!Is this your 1st map?
Commented 18 years ago2006-03-13 16:58:15 UTC Comment #11201
Good job bashing the new mappers Saco i bet you feel warm inside.

i give it a 2
for reasons that its better than most of my early stuff
Commented 18 years ago2006-03-13 17:11:14 UTC Comment #11203
Go look at a picture and make it a map, it'll help you get a general idea for proportion, detail, and how architecture is. If you're going for abstract maps, make some crazy stuff with vertex manipulation with angles and curves and stuff.
Commented 18 years ago2006-03-13 19:05:37 UTC Comment #11204
Sarwan, write a decent discription next time.
Commented 18 years ago2006-03-14 11:23:01 UTC Comment #11209
Ffs, it's a first fucking map. The guy needs some advice and you fuckers come in and start bashing it, instead of helping.. That's goddamn stupid.

@Hunter: de_spaceship3 ring a bell? :

I won't move this to the unfinished vault, just because it's a 1st map, that is quite well-made for a FIRST MAP.

@Sarwan: Good work. I can't say that the map is very good, since it still needs some better texturing and architecture. Add more textures and other things, like Rimrook said. And post a better description next time. :)
Commented 18 years ago2006-03-14 12:51:31 UTC Comment #11211
You took up the 900th map with this shit!?
Just do what these guys said and improve...

Trust me I have to be harsh to be nice since everyone esle did the same to my first map and look at me now! I am a retard!
Commented 18 years ago2006-03-14 13:20:28 UTC Comment #11214
I fully agree with Daubster & Rimrook.
Take notice from what they said, as for the rest, ignore those..
Commented 18 years ago2006-03-14 13:37:32 UTC Comment #11217
I asked him?!! d'uh!?
Commented 18 years ago2006-03-14 14:40:25 UTC Comment #11218
exelcent :)

Better than my first string of maps, considering it's lit!

Some interesting shadows because of the surrounding wall and the holes in the ceiling. This might be a good frame for a "ruins" type map, with some ugly blown out wall textures, some wall fragments and debris props, and some sounds.

Some of what Hunter and the others has merit though--this map would never survive at Snarkpit methinks...

And though I understand the negative feelings, just keep reciting the mantra, straight from the father:

This is a learning site.
This is a learning site.
This is a learning site.

:P
Commented 18 years ago2006-04-01 18:26:36 UTC Comment #11409
Don't post your first map.
Commented 18 years ago2006-04-07 20:32:11 UTC Comment #11448
Nah posting ur first map is ok if u put more effort int it. Its best to build on your original thought with your imagination wide open and ready for action :P

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