Halo 2 Elongation

Half-Life: Deathmatch HLDM
Halo 2 Elongation by mustang67
Posted 18 years ago2006-03-16 00:35:19 UTC • Completed • Half-Life: Deathmatch
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Name
Halo 2 Elongation
By
mustang67 mustang67
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
18 years ago2006-03-16 00:35:19 UTC
Updated
18 years ago2006-03-22 19:21:58 UTC
Views
1520
Downloads
523
Comments
16
Rating
2.50 (2)
Reviews
0
full star full star half star empty star empty star Download (1.18mb)

a remake of Elongation from Halo2, i know i doesnt look exactly like it but its close. the zip contains versions with and without boxes, and with texture light (dark) and with point lights (bright). Alos contains the HaloAR v,p, and w model; as well as Shotgun v model, and shotgunshell model.

16 Comments

Commented 18 years ago2006-03-16 00:38:28 UTC Comment #11249
and the gravity is lowered to give a more halo like feel, i added the assult rifle model to the zip file too
Commented 18 years ago2006-03-16 03:47:58 UTC Comment #11255
Shouldn't this be a deathmatch map?
Commented 18 years ago2006-03-16 10:17:14 UTC Comment #11265
Should be an Instant Classic.

DL-ing!
Commented 18 years ago2006-03-16 12:06:45 UTC Comment #11268
fixed it
Commented 18 years ago2006-03-16 12:14:57 UTC Comment #11269
re DL-ing :(
Commented 18 years ago2006-03-16 14:53:23 UTC Comment #11272
well, if anyone could make that red texture i used into a blue shaded one then it would look better, as for the boxes...being black thats y i put all thoes light entities in there, trying to fix it, if anyone knows what the problem could be let me know.

as for thet columbs, thats what they look like in halo
Commented 18 years ago2006-03-16 15:35:28 UTC Comment #11273
I'll keep it short, simply because I agree with salty on most parts.

This map is seriously, not suited for hldm.
The map is to small and cramped, textures & lightning are horrible!
Also, ammo and a gun at the same place? No, that just looks ugly.

I like the convoyer thought, they are allways fun. :)
Commented 18 years ago2006-03-16 18:49:35 UTC Comment #11276
I thought this map was excellent and well executed in most areas, except of course lighting.

If your boxes are a func_train, you can light them in a seperate "box" someplace on the map so they're all lit properly--like the train at the beginning of HL.

The rest of the lighting is far too bright...as someone already said--it looks fullbright!

I personally like the small layout of the map, but really have no idea how it would play until I played it. Probably a bit too small, considering you can circumvent the entire map in 30 sec :)

If you did not use texture lights, I would recommend using them.

All in all, very nice-looking map and nice concept.
Commented 18 years ago2006-03-16 20:45:07 UTC Comment #11278
i was waitin for some1 to say somthin about the ammo, i tried to make it invisible so u could only see the weapon but got extra ammo.

it is small but then again i ment for this to have 4 people playing (thought there are 6 start points)
Commented 18 years ago2006-03-16 23:00:50 UTC Comment #11279
alrite i think iv fixed the probelm with the lighting and weapons. The updated map should be uploaded sometime by tomorrow morning.
Commented 18 years ago2006-03-17 07:38:02 UTC Comment #11280
Agreed, but I think it would look better darker!

From the shadows, it looks like your still using pointlights, but whatever--give textlighting a try sometime!

You pipes and wires look great, but you might consider experimenting with other textures and texture scales to make them look better. They look fine, just the lighting on them is a little weird in places. PM me if you want to explore this any further...

Excellent work. I really like how this map looks/feels. The conveyors remind me of the Droid factory from Star Wars II :P

Nice ambients too btw.
Commented 18 years ago2006-03-17 09:30:01 UTC Comment #11281
The map is beginning to look better, still, it needs some more work.

I'm glad you fixed the ammo/weapon thing.
The lightning is a lot better, but still needs major improvement.
It seems you're (like rowley said) using pointlighs.
Textlightning is a lot better looking.
I think you should make the lightning a bit more darker.
Keep the same lightning over the map, besides the funky red and blue between the 2 convoyers.

1 more thing, between the 2 convoyers you have a floor texture on a wall, change that, because it really looks ugly considering you have that floor texture also on the floor!
Commented 18 years ago2006-03-17 12:35:46 UTC Comment #11284
i had some trouble finding a texture for some walls, i didnt want to use blue or red cus that area is neutral
Commented 18 years ago2006-03-18 14:23:04 UTC Comment #11290
dont got photoshop :(
Commented 18 years ago2006-03-19 16:50:30 UTC Comment #11305
PhotoFilter is free/good. I've heard gimp is good too.

-both free-

Slackiller has got some links to texturing sites, which also have links to hundreds more...

I should talk, I rarely if ever use custom textures :P :shame:
Commented 18 years ago2006-03-20 14:29:47 UTC Comment #11315
This is my favorite Halo 2 map. I could be harsh, but i won't.

It felt small compared to how the Halo 2 one feels. Maybe select everything and transform-scale.

Also, the boxes need to be larger, or delete every other one so you can easily run between them and on both sides of them. Also, you can teleport trains by selecting a flag for it, try this instead of having them travel beneath the map. The r_speeds are a bit icky. Less boxes will cut that down and you'll be in business.

Pretty good Remake :)

A few tweaks and it could be a really awsome map. otherwise it's a 3 star.

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