Well, my first little mod at last. The story is kinda fantastic but it's a nice map to play. Story: You are about to enter Freeman's Tomb... a dangerous place for one man, so be careful, there are some traps waiting for you. You must head for the Tomb to unleash the power of the place... and then you'll have to wait til I finish the second part. When I do, you'll just have to download the last part and add it to the mod. Bugs: I think there are not, but as always, to make mistakes is human so if you can find any tell me plz. Oh, and one last thing, use your flashlight as less as you can... lighting is important in this map. I spent a lot of time making the triggers and all that, enjoy it, and post you comms!!!!
I must admit I didnot play the whole thing, but what I saw looked good!
Superb ambience in the "suit" chamber, but I would make the door latch more apparent--I ran around for 5 minutes looking for the key, not really knowing what to do! If that's the effect you're going for, it worked, but it's a bit annoying
I liked the env_sound in that first chamber as well, but not in the subsequent corridors--sounded funny and repeatative.
Excellent use of triggers, game_text--though I'd make it only a trigger once...--, lighting, and neat vistas--the glass chamber out front.
Very nice SP stuff, near as I can tell
anyway - will play this evening - although good screenshot would be appreciated!
3 Stars for now, if you redo the lighting/wall bits (have them break or something, i don't know) my rating would rise.
There really wasn't very much Artistic Brushwork, but a hell of a lot of scripting.
I say you learn how to make like an arcitect before you try and make a mappack again.
Good job though...
Don't do that, its not nice. I almost got Banned for it.
+ Atmosphere. The whole ambience, the lighting were awesome. The gloomy sounds, etc gave the whole game the 'right' feeling. Great job.
+ Idea. The whole Idea & story were pwnage for a HL-Related-Freeman-Experience mod. The mystic areas & sounds + the puzzles and quite hard gameplay made the mod look great, even with the average visuals.
+ Gameplay. As I said - I liked the difficulty level. Some of the traps were also awesome (the explosion trap in the beginning). The underground areas were kind of maze-ish, but not too complex. Keeping the gameplay a challenge and keeping the player from noclipping & godmode isn't that easy.
+/- Architecture. Now it wasn't too bad, although the caves could have been less blocky and some of the areas could have been better-looking. There have been some very nice architexture overall (the teleport room, before the tomb)
+/- Texturing. Although I liked the textures, some of them were too repeating/bedly aligned. You could have done better with the texturing, since the architecture isn't too good either.
Overall - a great mod, that played very well. I'll rate gameplay over visuals, so 5* it is.