Long compile times (cs_timeville)

Counter-Strike CS
Long compile times (cs_timeville) by Throstur
Posted 18 years ago2006-04-09 18:58:58 UTC • Problems • Counter-Strike
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Name
Long compile times (cs_timeville)
By
Throstur Throstur
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Problems
Included
RMF/VMF
Created
18 years ago2006-04-09 18:58:58 UTC
Updated
18 years ago2006-04-18 09:17:58 UTC
Views
1511
Downloads
536
Comments
10
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I dont have enough memory to compile, sometimes it goes far, sometimes it stops really early. I compile in the night

(Please provide a proper discription of your problem next time.)

10 Comments

Commented 18 years ago2006-04-11 00:32:04 UTC Comment #11475
Um, what do you need help with on this?

:)
Commented 18 years ago2006-04-12 01:48:36 UTC Comment #11481
I don't know how to help you with this, I can't even unzip it. It gives me an error saying "File skipped unknown cpmression method". So either the map is so messed up it won't compile, or your computer was made in '97, in which case I feel sorry for you.
Commented 18 years ago2006-04-13 09:45:07 UTC Comment #11493
Try the newest version of winzip. They've had that super compression method that only works in version 8 and up.
Commented 18 years ago2006-04-13 10:42:47 UTC Comment #11494
yeah, srry, this is a highly compressed zipfile, winrar should work
Commented 18 years ago2006-04-15 18:09:50 UTC Comment #11509
I have winrar... It doesn't work either.
Commented 18 years ago2006-04-15 18:52:27 UTC Comment #11510
Woops, ok I noticed you actually said WinZip, so I downloaded it and got it extract.

I hate to say it, but the map looks really, REALLY, poorly constructed. It's HUGE and wide open, I can't imagine how that would be like during play if it would actually compile. I got a huge amount of "plane with no normal", "coplaner plane", and "outside world" errors.

If you're really determined to get this running, you can try looking at the entity numbers and brush numbers next to the errors in the compile log, writing them all down, and then using "go to brush number" and typing in the brush number/entity number and fix them all manually.
Commented 18 years ago2006-04-17 11:23:26 UTC Comment #11531
I dont get any of those errors, must be you. Anyhows, I have once compiled it with rad and it lags like a hoarse horse, SO.... I'm gonna get fixing those leaks and i'm definately removing the skybox.
Commented 18 years ago2006-04-18 06:11:44 UTC Comment #11540
And... What will romoving the skybox do?
Commented 18 years ago2006-04-18 06:48:54 UTC Comment #11541
decrease lag... do you have a brain? the reason why its got bad performance is because of the layout of the map, ive got a HUGE skybox that blows rad through the roof, and makes the lag extreme.
Commented 18 years ago2006-04-19 04:19:54 UTC Comment #11544
Okay, I didn't notice you had boxed in the map the first time I checked it... Yes, I have a brain. But just calling it a skybox doesn't mean you boxed the whole map in with one.

Also, I noticed you didn't upsacale ANY of the textures. If you're going to have big open spaces, that's one of the first things you'll need to do to make it run well.

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