Octageddon

Half-Life: Deathmatch HLDM
Octageddon by flyingduck
Posted 18 years ago2006-04-16 10:52:36 UTC • Completed • Half-Life: Deathmatch
Loading...
Screenshot Thumbnail
Name
Octageddon
By
flyingduck flyingduck
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
18 years ago2006-04-16 10:52:36 UTC
Updated
18 years ago2006-04-16 11:42:21 UTC
Views
2356
Downloads
729
Comments
8
Download (138.74kb)

This is my first HLDM map!

It has a large set of Octagons (hence Octageddon) connected by ramps. There's a lot of random objects (like desks and filing cabinets) that can be used for cover.

Comment if you want but keep the critisism constructive, things like "it's shit" doesn't help.

Due to my computer specs, I couldn't run VIS without Hammer crashing so the map will probably be laggy. RAD is still going though so no horrible full-bright.

Have fun!

8 Comments

Commented 18 years ago2006-04-16 11:14:16 UTC Comment #11516
Not running VIS is not a problem in this map since the whole map is visible at once. You need to change the max viewable distance though because faraway brushes tend to disappear.
Some platforms are badly connected to the octagons. Some vertex manipulation could help you fix those spots.
I think the ramps and octagons should have more than just one texture. It's not even a pretty one :(

I think the random objects are out of place. If there were more, it "could" look like a surreal map.
Commented 18 years ago2006-04-16 11:15:00 UTC Comment #11517
I'll get right on it

How do change the max veiwable distance?
Commented 18 years ago2006-04-16 11:44:05 UTC Comment #11519
Ok, I've changed the textures and went with my origional idea of 'themeing' areas to a selection of chapters from Half-Life (like the sandbags are the outside chapters, the drinks machine and sofas are the office chapters etc)
Commented 18 years ago2006-04-16 17:20:57 UTC Comment #11522
max viewable distance can be changed in map properties.
Commented 18 years ago2006-04-17 07:20:12 UTC Comment #11529
thanks hunter
Commented 18 years ago2006-04-17 08:06:10 UTC Comment #11530
The texturing is horrible, the bruswork isn't correctly done, the idea isn't very original, the map is boring, the cover is minimal, do I need to say more?

This map needs MAJOR IMPROVEMENT.
Do some tutorials, done the HLDM tutorial?
Commented 18 years ago2006-04-21 20:11:30 UTC Comment #11555
Interesting design, and very nice for a first map.

I would recommend following kasperg's advice.
Commented 18 years ago2006-04-22 05:21:13 UTC Comment #11556
I see you updated your map by adding lighting and some new textures. But you should really fix the ramps connection with the octagons (Some are not connecting properly).

You must log in to post a comment. You can login or register a new account.