Commented 18 years ago2006-04-29 16:00:10 UTCComment #11605
Really cool Saco.
Maybe you could toggle env_sprites to follow the trail of the torch, to make it look like the door was being burned, and/or toggle lights after the torch trail to make it look like it's glowing a bit.
This said, the effect looks excellent as-is.
Another idea, is you could move the torch more towards the middle of the door, and give the "torched" door a more irregular shape. When the door falls you could also give the edges a nice bright orange texture to denote the molten cut metal
Commented 18 years ago2006-04-29 16:05:28 UTCComment #11606
yeah, great idea, but application was poor in this example. the whole thing is too 'clean' and the door fits too well anyway. good effect though, and could compliment certain maps well! nice!
Commented 18 years ago2006-11-11 13:17:42 UTCComment #13456
I actually made a better version of this but didnt upload it (used rowleybob's "molten cut metal" idea.)And also made burned decals show up on the door.
Maybe you could toggle env_sprites to follow the trail of the torch, to make it look like the door was being burned, and/or toggle lights after the torch trail to make it look like it's glowing a bit.
This said, the effect looks excellent as-is.
Another idea, is you could move the torch more towards the middle of the door, and give the "torched" door a more irregular shape. When the door falls you could also give the edges a nice bright orange texture to denote the molten cut metal
Really neat stuff, good job!