Losspower

Half-Life HL
Losspower by Zami90
Posted 13 years ago2006-05-20 11:20:01 UTC • Completed • Half-Life
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Name
Losspower
By
Zami90 Zami90
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
BSP, BSP
Created
13 years ago2006-05-20 11:20:01 UTC
Updated
13 years ago2006-05-20 11:20:01 UTC
Views
4039
Downloads
998
Comments
11
Rating
4.00 (2)
Reviews
0
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Remember when you teleported youreself to Xen at last time from that large teleport? You did not go there first.. You got teleported to other side of Black Mesa base.

You find youreself dropping to street, next to office building. There is few survivors but not so long.. Then you get in!

Map is kinda short and theme changes too fast :D
My friends said the details is kinda good.. Not sure what you say, tho.

Keep posting!

11 Comments

Commented 13 years ago2006-05-20 15:25:22 UTC Comment #11955
will try 2moro, but from looks, overuse of computer prefabs! :)
Commented 13 years ago2006-05-20 15:26:00 UTC Comment #11956
Dude, you post two maps in a row with different titles, but the discription on both is pretty much identical. Whats going on?

Also, add a screenshot for your other map.
Commented 13 years ago2006-05-20 15:41:13 UTC Comment #11957
Sorry about double post :( Its deleted now.. Maybe overusing, but is it bad?
Commented 13 years ago2006-05-20 15:49:16 UTC Comment #11958
yes!! any1 can place loads of identical prefabs in a map, it shows no skill - use them if you must to a certain extent, but atleasts change the textures, or design... although it looks like they are sort of breakable, which seems good. but dont take anything I say to heart, i aint' played it yet, so...
Commented 13 years ago2006-05-20 17:49:46 UTC Comment #11961
Great little map, I enjoyed it a lot.

I have to say, I thought the gameplay was excellent. Monster placement seemed perfect, and there were some things I don't think I've seen before (those Headcrabs jumping out of the vents actually surprised me a little, something headcrabs don't normally do!) Everything was always fast paced, and there was plenty of variety for such a small map.

Your architecture was overall good, and it never felt too blocky at all. I don't think I noticed your overuse of prafabs that much, and at the computer area, I was too busy watching out for the lightning bolt to even care!

You could use improvement in a couple of areas though. I noticed some textures were misused, and sometimes the transition of areas was a little odd..

Still, good map.

Three stars.
Commented 13 years ago2006-05-20 17:56:17 UTC Comment #11962
Alex: yes he used prefabs, but he had a lot of his own props and detail itmes too!

Very nice stuff!

Just the right length for a mod...not too long or short, and a nice degree of difficutly, but not impossible :).

Excellent use of detail work too. I loved the use of decals, props, and the blocks blowing out from the tripmine....nice!

Excellent Xen stuff!

A little better defined story, scripting, and sequences could make this even better, though you pulled off the Xen "outbreak" theme pretty well.

Nice Work :)
Commented 13 years ago2006-05-21 00:56:31 UTC Comment #11965
Newcomer to TWHL, but definitely not a new mapper.

Welcome.
Commented 13 years ago2006-05-21 00:57:23 UTC Comment #11966
Oops! Not a newcomer at all.

I just haven't seen him before.
Commented 13 years ago2006-05-21 02:10:17 UTC Comment #11967
The screenshot looks like some sort of server room or something so i'd say the use of so many computer's is justified. Looks nice, i'll play it tomorrow. :)
Commented 13 years ago2006-05-21 03:18:34 UTC Comment #11968
Hay! Thanks guys! :)) Can you rate it a bit more? Only one rating is not enough.. ;( I?ll need voice actors for my map pack, so PM me if you want to help me! All i need is 2 actors.. One for scientists and one for barneys!

Luw you! <3
Commented 13 years ago2006-05-21 06:58:56 UTC Comment #11970
Cool 1

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