Xen Aquapark 2

Half-Life: Deathmatch HLDM
Xen Aquapark 2 by gordonfreeman
Posted 17 years ago2006-05-30 13:21:52 UTC • Completed • Half-Life: Deathmatch
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Name
Xen Aquapark 2
By
gordonfreeman gordonfreeman
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
17 years ago2006-05-30 13:21:52 UTC
Updated
17 years ago2006-05-30 13:49:34 UTC
Views
2141
Downloads
672
Comments
5
Reviews
0
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gf_xen_aquapark_2. DM for >4 players.

a big improvement since the first "Xen Aquapark" I think. first one to comment please tell if the xen trees, lights amd spores appear for you thx. Yes I made a skybox. when I tried to replace it with better skying leak cam and I didn't find it but searched for hours. Please look at the vertex manipulation I did and tell if it is good enough for a Xen map. pls download, comment (and rate maybe) thx.
oh and almost forgot to say, there is no low gravity cause I didn't like gameplay on any lowgrav maps, so I hope it increases gameplay a bit.
gordonfreeman

5 Comments

Commented 17 years ago2006-05-30 14:02:57 UTC Comment #12085
The vertex manipulation in the cliffs is good, but the texture you chose has a unique pattern and doesn't work well spread across big surfaces.
The pools seemed much more unnatural in comparison. I think the edges need to be rounder, more organic. Some terrain variation in the bottom of the pools wouldn't do any harm.
I like the energy beams, and the placement of xen trees, plantlights etc seems good. Perhaps the map is missing a Xen wind ambience sound.
The underwater passage is nice, but it should lead to something more than just a medikit.
Keep in mind that even if you skybox the map, you should use the null texture in the multiple faces unseen by the player. They can save you some compile time in these cases.
Commented 17 years ago2006-05-30 14:33:58 UTC Comment #12086
I liked the lazers shooting across the whole map...after the map im working on is done i plan on making an xen map. Its true thow.when I make water, I make everything vertex manipulized together which makes it look much more realistic.
Commented 17 years ago2006-06-02 21:56:29 UTC Comment #12112
Agree with exactly what Kasperg said.

+double waterfall(but still square as hell)
+your use of Xen models for props/traps was nice, but could be improved.
Commented 17 years ago2006-06-02 21:57:01 UTC Comment #12113
Oh almost forgot:

OMG make your map names smaller! (just kidding, but seriously)
Commented 17 years ago2006-09-09 16:10:11 UTC Comment #12971
+Electricity beams
+Hidden cave
+Xen models
+Cliff vertex manip

-Blocky as hell, like Kasperg said, you need some rocky turrain underwater, and maybe don't make the pools as deep.
-Cliff texture
-I can see this getting boring after a while, why not add some perches on the cliffs to shoot from, or floating platforms reachable by jumpad, etc.

Heh, I noclipped around a bit, and saw that one of the waterfalls was moving sideways, lol. Descent map though.

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