Commented 18 years ago2006-06-05 20:09:42 UTCComment #12131
Excellent first map!
Much Like my first map, your mapping something exactly, and not really a playable map.
I love those intricate double doors, yet they are scaled a little too big.
I can't nitpick this too much since it's obviously your first or second map, but heres a few suggestions:
-Learn how to use textlights. Only use pointlights for effects like flickering. And if you do use pointlights, make sure you build a fixture for them!
-Add more detail like more furniture, chalkboards, molding, toilets, paper towel dispensers, etc. ANYTHING that's there in real life is fair game. I would say be careful not to add too much detail, but nobody ever seems to do that!
-This map is gigantic. If you want to make it a playable de map, modify/shrink the layout to make it so you can run from one end of the map to another in a reasonable amount of time, and it's not too complicated.
Nice first map, and good luck with your future stuff!
Commented 18 years ago2006-06-07 13:04:22 UTCComment #12139
Thanks. It's good to hear that sombebody like this map. All the map is scaled too big, because it's my first map, and i didn't know how big is good size.
Also i'm planing to make it hl map no cs, cos this isn't a tactic map. The map is my last school and i think that break some glass on it with my exclassmates can be fun.
Thank you for advice about lights i'll try it. I have no time for detail yet, but furniture and so... it will be there for sure.
Much Like my first map, your mapping something
exactly, and not really a playable map.
I love those intricate double doors, yet they are
scaled a little too big.
I can't nitpick this too much since it's obviously
your first or second map, but heres a few suggestions:
-Learn how to use textlights. Only use pointlights for
effects like flickering. And if you do use pointlights,
make sure you build a fixture for them!
-Add more detail like more furniture, chalkboards,
molding, toilets, paper towel dispensers, etc. ANYTHING
that's there in real life is fair game. I would say be
careful not to add too much detail, but nobody ever
seems to do that!
-This map is gigantic. If you want to make it a
playable de map, modify/shrink the layout to make it
so you can run from one end of the map to another in
a reasonable amount of time, and it's not too
complicated.
Nice first map, and good luck with your future stuff!
It's good to hear that sombebody like this map.
All the map is scaled too big, because it's my first map, and i didn't know how big is good size.
Also i'm planing to make it hl map no cs, cos this isn't a tactic map.
The map is my last school and i think that break some glass on it with my exclassmates can be fun.
Thank you for advice about lights i'll try it.
I have no time for detail yet, but furniture and so... it will be there for sure.
gl hf