Trapshooting

Counter-Strike CS
Trapshooting by rowleybob
Posted 17 years ago2006-06-30 08:04:39 UTC • Examples • Counter-Strike
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Name
Trapshooting
By
rowleybob rowleybob
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Examples
Included
BSP, RMF/VMF
Created
17 years ago2006-06-30 08:04:39 UTC
Updated
17 years ago2006-10-07 22:26:34 UTC
Views
3774
Downloads
843
Comments
5
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(This will work fine for HL too, just "impulse101" for a weapon ^_^)

UPDATE: Replaced pointlights with sprites to eliminate the "too many light styles" error.

UPDATE: Multi_manager automates the firing, and less of a waiting time between clays--5s.

UPDATE: 6 CLAY PIGEONS FTW!--though a bit sloppily. I wish I could find an easier way to stage the "pigeons". Lights illuminate for every one you get.

UPDATE: New "shooter" launches 1 clay pigeon, and then "loads" another one to be fired.

https://twhl.info/thread/view/11877

Shows how to "launch" func_breakables, like at a trap shooting range. Uses a func_conveyor and a ramp. Uses a func_door tied to a button to push a "clay pigeon" onto the conveyor.

Only problem is, I can't figure a way to stage more than one pigeon to the launcher.

keyword list (lol):
clay
pidgeon
pigeon
shoot
shooting
range
:)

Suggestions?

5 Comments

Commented 17 years ago2006-07-01 08:48:49 UTC Comment #12421
Genius!
You pwn.
Commented 17 years ago2006-07-01 08:59:19 UTC Comment #12422
Indeed!

You might be able to use a trigger_teleport to teleport a pidgeon back onto the launchpad, so that when you miss a pidgeon, it automatically returns to the launchpad.

Ive just checked and the trigger_teleport has the ability to teleport func_pushables. Maybe you can do something cool with that?

Other than that: PWN!
Commented 17 years ago2006-07-02 12:38:28 UTC Comment #12432
I didn't know you could teleport breakables!!! If I could teleport brand new ones to the launcher, it would be way easier/cleanter "reloading" the launcher :)

TY for the suggestions and nice comments guys ^_^ !
Commented 17 years ago2006-07-04 02:06:37 UTC Comment #12450
Can you line up pigeons on a conveyor and push them one at a time into the launcher. Use a multimanager to move the conveyor, push a pigeon into the launcher, launch.
Commented 17 years ago2006-07-04 14:20:37 UTC Comment #12454
The conveyor isn't controlable like that afaik...

Also, even if it was, the pushables behave erratically on the conveyor, at best.

If you figure out a way to do this, let me know!

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