aim_autosniper27

Counter-Strike CS
aim_autosniper27 by swiftd27
Posted 17 years ago2006-07-03 18:34:57 UTC • Completed • Counter-Strike
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Screenshot Thumbnail
Name
aim_autosniper27
By
swiftd27 swiftd27
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
17 years ago2006-07-03 18:34:57 UTC
Updated
17 years ago2006-09-05 00:22:57 UTC
Views
1528
Downloads
482
Comments
14
Reviews
0
Download

I just started mapping awhile ago so this is one of my first maps. its a very simple cs:cz map with some lighting effects; I didn't mark it as a cs map because i used some cz textures, but if its alright to mark it as a cs map some1 pls tell me. basically every starts of with both auto snipers in a very dark map(which i think makes it interesting). Lastly, there is a secret room in the map and i wasn't sure whether to mark it a fy map or an aim map or whatever.

ps. I would appreciate it if some1 could tell me how to get a jpeg imaged of my map for the screenshot.

14 Comments

Commented 17 years ago2006-07-03 20:24:15 UTC Comment #12438
You can mark it as CS, but you might want to wadinclude those textures, if you haven't already. This will work on normal CS though, right?

About the Screenshot, you just open the image in a program like MS Paint (for a very crude example), and save it as a jpeg instead of a bmp.
Commented 17 years ago2006-07-03 21:07:06 UTC Comment #12439
k thanks srry, and yes i did wadinclude the textures and it should work for regular cs
Commented 17 years ago2006-07-03 21:11:42 UTC Comment #12440
but im still not really know how to get the screenshot, is there some sort of console command to save the image on the screen?
Commented 17 years ago2006-07-03 21:12:25 UTC Comment #12441
but i still don't *typo
Commented 17 years ago2006-07-03 21:15:30 UTC Comment #12442
To take the screenshot, you just press f5 by default. It then saves the images in the cstrike folder (for normal CS anyway).
Commented 17 years ago2006-07-03 21:22:17 UTC Comment #12443
aight, thanks a lot srry
Commented 17 years ago2006-07-03 21:47:03 UTC Comment #12444
Oh, I downloaded it again and it still said I was missing some WAD, I can't remember the name of it.
Commented 17 years ago2006-07-03 21:48:00 UTC Comment #12445
hmmmm, thats weird
Commented 17 years ago2006-07-03 21:48:48 UTC Comment #12446
ima compile it again , make sure i have all the wadfiles included
Commented 17 years ago2006-07-03 22:29:48 UTC Comment #12447
lol, turns out i was missing a wad, srry to every1 who already downlaoded it, but now u can redownload the fixed version
Commented 17 years ago2006-07-04 15:24:57 UTC Comment #12458
Some neat architecture, interesting layout, and I love the glowing ladder--textlight? Nicely thought out for a aim map ;)

You'd get much better contrast in your lighting by not using the light_environment though. The bigger your skybox to, the worse it gets. In general, Light_environments = bland, boring lighting.

Instead, use textlights to light al the player accessible parts of the map, and maybe add pointlighting or light_spots to to make it brighter if you need to.
Commented 17 years ago2006-07-04 15:48:41 UTC Comment #12460
firstly,thanks for the complement, but actaully i didnt use a light environment, i used a light spot with "is sky" checked. also, i dont know what u mean by glowing ladder....
Commented 17 years ago2006-07-04 16:23:18 UTC Comment #12462
every1 feel free to rate the map
Commented 17 years ago2006-07-04 18:23:24 UTC Comment #12464
Really? Maybe make it less bright, or eliminate the light_spot alltogether.

You want the shadows to be dark, and the light areas to be bright...contrast.

I don't know the most about lighting, but I know sharp contast is good ;)

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