Cargo Mover

Half-Life HL
Cargo Mover by killer1102
Posted 17 years ago2006-07-06 17:18:47 UTC • Examples • Half-Life
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Name
Cargo Mover
By
killer1102 killer1102
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
17 years ago2006-07-06 17:18:47 UTC
Updated
17 years ago2006-07-07 02:38:12 UTC
Views
2866
Downloads
822
Comments
5
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A large machine designed to be fitted to the roof of a warehouse moves to large crates on and off of some train wagons.
Used are:
7 multi_managers
loads of path_corners
func_trains for the moveing parts and crates.

While just playing the map you can't tell easly every single moveing part is a diffrent func_train and they all have to have there own path set.
There for if crane1 (The largest moveig part) moves both cran2,3 and any crate it's holding must also move along a path in the sam direction,speed,and distance.
Makeing the wait between moves shorter would be hard because sometimes i found doing that makes it be triggerd befor something has stoped moveing then it al messes up.

As a player I only managed to break it by useing god mode so I couldn't die then standing under one of the crates so the mover couldn't put it down.

5 Comments

Commented 17 years ago2006-07-06 17:45:43 UTC Comment #12483
looks nice, and I will play soon, but you should list what entites this bitch uses in the description--like, this example uses func_whatevers, and env_blehs to do blah blah.

This way when people do a keyword search, they will pull up your example if they are searching for func_whatevers.
Commented 17 years ago2006-07-10 23:00:58 UTC Comment #12510
Excellent stuff!

I watched it for like 6 minutes and it was still going... does it loop forever?!

+great brushwork
+superb train sequences
+superb sounds

The only minus I can think of is that the pinching things that grab the cargo boxes don't actually "pinch". Other than that, excellent work!

(This must have taken ages!)
Commented 17 years ago2006-07-11 01:57:18 UTC Comment #12515
to make them do that is two times more path corners as it would need 2 entire path sets.
Yes it does loop. I left it going during school befor I posted and it was still going :D
Commented 17 years ago2006-07-18 15:14:24 UTC Comment #12578
Absolutely amazing! I liked the sound fx. You'd think it has a mind of it's own!
Commented 17 years ago2007-01-14 01:21:35 UTC Comment #13988
I really liked it too. It was extremely compley, and it repeated.

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