de_labyrinth

Counter-Strike CS
de_labyrinth by jeykey
Posted 17 years ago2006-07-21 18:19:35 UTC • Completed • Counter-Strike
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Name
de_labyrinth
By
jeykey jeykey
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
17 years ago2006-07-21 18:19:35 UTC
Updated
17 years ago2006-07-21 18:19:35 UTC
Views
1520
Downloads
546
Comments
15
Rating
5.00 (1)
Reviews
0
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A very big labyrinth

15 Comments

Commented 17 years ago2006-07-21 18:25:51 UTC Comment #12618
that must have taken ages to make!
I'm impressed!
But I can't download it because it is for CS,, WHY, WHY DID YOU MAKE IT FOR CS? cries
Commented 17 years ago2006-07-21 18:27:05 UTC Comment #12619
It's also possible to make it for CSS^^
I still have the .map file.
Commented 17 years ago2006-07-22 06:30:09 UTC Comment #12622
this would kick ass for HL2...

you could have antlions in the labyrinth with you. and combine.. and every other bad guy for that matter
Commented 17 years ago2006-07-22 07:53:15 UTC Comment #12624
The hunter is right!
And .map files is used in HL2 too, right?
So all you need to do is to export the .map file and ofcourse, edit the textures.
Commented 17 years ago2006-07-22 08:28:09 UTC Comment #12625
I m sorry, but i don't have hl2
Commented 17 years ago2006-07-22 10:09:03 UTC Comment #12627
I bet there's a swastika somewhere in there...
Commented 17 years ago2006-07-22 14:38:45 UTC Comment #12628
will you hate me if i make my own version of this for HL2?

(i wont use any of your work... just the idea)
Commented 17 years ago2006-07-22 16:25:04 UTC Comment #12629
Yes, of course you can make it for HL2:-)
Commented 17 years ago2006-07-23 08:56:07 UTC Comment #12635
No, he owns the right to all maze maps so you can't do it hunter. I own all rights to Dedication maps, Seventh owns the right to all Discombobulator maps and so forth...Yeaaaaaaaaah.

Might pwn in Gmod as well.
Commented 17 years ago2006-07-24 08:25:17 UTC Comment #12646
hmm.. in g-mod it might not work because you wont find whoever you're playing with :P
Commented 17 years ago2006-08-10 13:51:55 UTC Comment #12796
Your map is great I have nothing else to say.

Great job keep going :-)
Commented 17 years ago2006-08-10 17:57:29 UTC Comment #12797
thx^^
Commented 17 years ago2006-08-10 21:01:56 UTC Comment #12801
Neat. A brain teaser combined with a cs map!

+Neat maze desing, tho increase the "max viewable distance" under map properties so we can see the whole thing when noclipping.

Might be better with:

--Wider spaces between the hedges, and add detail like benches maybe inside the maze like from the movie "the shining"
--some sort of detail at the spawns
--maybe make it smaller, though I'm sure after playing a couple times you'd learn the maze rather quickly.
--Maybe some more detail in the center around the bombsite, a little courtyard of sorts?

Neat idea!
Commented 17 years ago2006-08-10 21:02:53 UTC Comment #12802
--some sounds
--maybe some props like fountains and stuff in the center too
Commented 17 years ago2006-08-20 10:22:42 UTC Comment #12870
ill tell you what, a fountain in the middle would be awesome, maybe a tower at start? just a suggestion. maybe some props in the maze to confuse people, eg repeated pot plant in corner or something. and also as for ambient sound, i think a tune could be played when player goes by the repeated prop, i have the tune in my head, its an idea from zelda, links awakening, its short note mysterious sound. Any that would be for hl2

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