Pelican Crossing Example

Half-Life HL
Pelican Crossing Example by splatzone
Posted 17 years ago2006-08-03 15:59:54 UTC • Examples • Half-Life
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Name
Pelican Crossing Example
By
splatzone splatzone
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
17 years ago2006-08-03 15:59:54 UTC
Updated
17 years ago2006-08-03 15:59:54 UTC
Views
2053
Downloads
828
Comments
10
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Pelican Crossing Example by Splatzone
My first real map; a VERY basic pelican crossing example.
Try picking up the crowbar and smashing that fuse box over there...

Please try and improve it and upload, for I would like to see how this could be improved.
Right now it looks very unrealistic, but hopefully overtime, my mapping skills will improve.

No additional texture files should be required.

Thanks, and enjoy!

Splatzone

10 Comments

Commented 17 years ago2006-08-06 11:08:42 UTC Comment #12774
Please can someone comment on this and tell me how to improve it. It might seem rather blocky and simple but this is my first real map.
Commented 17 years ago2006-08-14 21:03:43 UTC Comment #12844
Definately a unique idea, as I've never seen crosswalk lights--pelican?--in Half-Life.

Though, you could definitely use some reference pics to get the 'look' of them better...try here:

https://images.google.com/images?q=crosswalk&hl=en&btnG=Search+Images

Also, it would be cool to have something "bad" happen to the player if he doesn't press the crosswalk button. In my "thepink" map, If you don't stay within the crosswalk cordon, a semi truck runs you over! Even though it's for CS, the rmf--which is included--may be helpful to you:

https://twhl.info/vault/view/2821

In that one, I just put trigger multiple outside the crosswalk boundaries, that targeted the semi--which was a func_door at high speed :0

If you'd like help adding something simliar to your map, throw me a pm.
Commented 17 years ago2006-08-16 13:25:59 UTC Comment #12855
Hey, thanks for commenting. I take it you're talking about american crossings? I based this on a UK one. Thanks for the tips!
Commented 17 years ago2006-08-16 13:26:07 UTC Comment #12856
Hey, thanks for commenting. I take it you're talking about american crossings? I based this on a UK one. Thanks for the tips!
Commented 17 years ago2006-08-16 13:26:53 UTC Comment #12857
Hey, thanks for commenting. I take it you're talking about american crossings? I based this on a UK one. Thanks for the tips!
Commented 17 years ago2006-08-16 13:27:09 UTC Comment #12858
Hey, thanks for commenting. I take it you're talking about american crossings? I based this on a UK one. Thanks for the tips!
Commented 17 years ago2006-08-16 13:27:19 UTC Comment #12859
Hey, thanks for commenting. I take it you're talking about american crossings? I based this on a UK one. Thanks for the tips!
Commented 17 years ago2006-08-22 08:25:15 UTC Comment #12881
Talk about ultra reply :o
Commented 17 years ago2006-08-26 08:34:55 UTC Comment #12899
lol, soz - refreshed by mistake, four times :-)
Commented 17 years ago2006-11-09 19:04:50 UTC Comment #13451
HOW?

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