Scoutzknivez27

Counter-Strike CS
Scoutzknivez27 by swiftd27
Posted 17 years ago2006-08-07 23:08:02 UTC • Completed • Counter-Strike
Loading...
Screenshot Thumbnail
Name
Scoutzknivez27
By
swiftd27 swiftd27
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
17 years ago2006-08-07 23:08:02 UTC
Updated
17 years ago2006-08-09 17:47:47 UTC
Views
1740
Downloads
566
Comments
11
Rating
5.00 (1)
Reviews
0
full star full star full star full star full star Download

In cz my favorite weapon is the scout and one of my favorite maps is scoutzknivez,but there were a few anoying things about the regular scoutzknivez that really defeated the purpose of the scout such as:
-the map is only a couple thousand units wide.
-and when you run out of spawn ur likely to get shot in the head.
So i desided to create a map similar to scoutzknivez but also doesnt have these problems, and i desided to call it scoutzknivez27 (surpise :o ).every1 starts wit nade, scout with full ammo,armour, and a knife.there are 2 spawns for t and ct. should be played with gravity at 200 to 250.
note- the architecture is obveiosly very blocky but thats just for the sake of r_speeds.
Constructive criticism welcome.

11 Comments

Commented 17 years ago2006-08-08 10:55:16 UTC Comment #12784
This will be hated, Just as my map.
Commented 17 years ago2006-08-08 15:44:46 UTC Comment #12785
lol, ur an optimistic fella... anyways i explicitly said that this map is not to be rated by its architecture, lighting and all that other crap;it is merely a fun map to play against people.

on another note i just found out that i forgot to include the cz office wad, so ima update the map in like 20 minutes...
Commented 17 years ago2006-08-08 16:28:26 UTC Comment #12786
k, its updated now
Commented 17 years ago2006-08-08 17:11:49 UTC Comment #12787
o yea, rednik i just checked out ur map and i think ima have to agree with what most people on there posted: it's just like the original scoutzknivez. my map is in many ways different from the orginal, only the basic concepts of low grav and minor architecture simularities can be related. firstly, ur scoutzknives and the original are in the form of a square, while my map is more like an x, and that just makes it a lot funner to play. secondly , my map map is around 6000 units wide, so u can actually snipe. thridly, there are a lot more hiding spots(but not that much that u would have to worry about campers) and routs in my map so u dont have to worry about getting shot from 50 different places. so dont think of this map as just another remake of scoutzknivez, think of it as a major improvement to it.
Commented 17 years ago2006-08-08 17:55:30 UTC Comment #12788
I don't have CS, but the first thing i've notived from the screenshot is bad texturing.

Also, you used a brick texture (the grey one) as a floor textures. Have you ever seen a wall texture used as a floor texture? My advice to you is: choose the correct textures for walls, floors, ceilings and what not.

I have even seen maps with the red firedoor texture used as a floor texture. Wrong wrong wrong.
Commented 17 years ago2006-08-08 18:35:00 UTC Comment #12789
ummmm.....? well i used an asphalt and grass texture for th floor and i used the light grey brick for walls and the darker grey brick for the hull, so im not sure what ur talking about...

the grey part that im standing on in the screenie is ment to look like an extension of the wall above the floor...
Commented 17 years ago2006-08-09 03:50:56 UTC Comment #12790
the wall texture is poorly aligned.. do you ever see bricks angled like that on a wall?

Shift + A, select the top of your wall at rotate it properly.
Commented 17 years ago2006-08-10 10:22:29 UTC Comment #12794
muzzle that's not the floor, look closely.
Commented 17 years ago2006-08-10 21:47:46 UTC Comment #12808
I was all ready to start flaming for another SKZ map, but this one's actually pretty unique.

I like the wide-open nature of the map, though, there are quite a few "nooks and crannies" to hide in and around. It would be very interesting to see how this plays on a server.

-Texturing is adequete but bland
-Lighting is very bland.
-I realize it's a SKZ map, but more of a unique theme and props would make this map much better.

Neat stuff for a ScoutzKnivez map:)
Commented 16 years ago2007-08-28 11:58:14 UTC Comment #15617
yo do you know a guy by the name of Wes? cause he claims he made this map then when i showed him this link he said he made it with you...i dont believe it one bit lol so can you tell me if its true?
Commented 16 years ago2008-02-24 14:18:38 UTC Comment #16208
lmfao no i have no clue whosoever that is, but i guesse its nice my map is atleast getting into the public, as long as they dont change the name of it so i cant find it :/

so u can tell wes to go home because this one was all me lolz

You must log in to post a comment. You can login or register a new account.