How can you see, it's a simple Death Match map, but, with an diferent stile. first, all the players starts on the sea, they fall from the sky and go straight trough the water. Now, begins a frenetic race to one of the ramps, as all the players start with 6 shot's of magnum!
After all this crazy, the great man will have to make a mega jump using one "body acelerator" to find the second island. So, he can choice to go trough the tower, where he will find a rocket launcher and will get a great locomotion in all map by some suspense ropes,that will connect many regions.
And there are many secrets, as one Gauss and even an Iron Maiden secret!
More Information And Screen's:
http://www.labs.leveldesign.com.br/mapas/half-life/hldm/apocta/apocta_en.htm
Even though the screenshot looks nice, I would recommend using a view of the whole map so you get more downloads.
I loved the func_push that shot you across the map. Lighting was also excellent. Wish I could play this online, stupid WON HL...
4.5.
Impressions: The lighting is really moody - as Kasperg wrote, a bit like UT, but for me it was more like Blade Runner...wich is definently a +
Nice map, 4 stars from me.
I didnt like the way youre a target when you spawn. you fall down and youre probably well visable to all players so everyone can shoot at you because they exactly know where youre going you will have to use the one way up which is brillant for camping with the rpg. But I also believe that its great fun to camp on this map when its played with a lot of players.
you dont actually need the longjump on this map you can hardly use it anywhere. instead some more weapons might have been a good idea.
Thank's for the feedback, I will just try to answer:
The UT thing I think is just because all textures/sky/sprite were set to 0.5/06 gamma to compenssate the 1.5 gamma from H-L, and, the -bouce 0 freature that I used to compile it, witch UT can't do too.
(Bouce screw's all the map, I think it's because the map is too big and RAD don't work well...)
Those itens terminals were a bit tricky to do, but if you pay attention you will notice a bug
About the SS: I Think that the size for showing it is very small. But, anyway, I will give it a try!
I've tryed to make the best gameplay possible. You start without cowbar and with only 6 shots of 356, so there is no span in the sea, but I want span from the rocket area over it!
The crazy way you start the map is just for something different. I've tryed with bot's and, unless you have 16 playe's, you will see many things falling down. (but they don't understend tha't they need to go higher... :P)
The watter is a bit different from the common. I've tryed the best so it cannot lag the server, and scrooling textures would do so...
I'm just curious for what is "Ratchet & Clank" srry
Blade Runner? Iside a Pinball Machine? Hum... ok!, hehehe.
Long Jump were just a gift. If you guys have some opinion about new weapons, say it! But, One question: Is the one way to the RPG sufficient? or it would be good anotherone?
HA! And no one find the secrets...? tsk tsk tsk...
Very nice map, although it could use some texture work.
+Superb visuals, using sprites, lighting, and volumetric light.
+Love the way you blended the map/sky with the water at the bottom
+GPEs, Turrets, "pushers", holograms--all very nice doodads
The architecture is very simple/subtle, but you don't notice it because you've pulled off the theme so very nicely without any extreme brushwork.
The texturing looked fine to me, but like Rimrook said, maybe you could improve some of them--I'm sure he would be more than willing to help if you asked
Sounds? I didn't notice any, but I was listening to System of a Down while playing the map. Did you have soundfx for the Weapon depots or the pushers? If not, adding some sounds would be a sure way to improve this already pwn level.
Great work, and a great improvement from your previous map--which I also liked very much!
5 Stars
I love the water.