Half-Life: Deathmatch HLDM
Apocta by MaMuS
Posted 13 years ago2006-10-07 22:49:01 UTC • Completed • Half-Life: Deathmatch
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Half-Life: Deathmatch
13 years ago2006-10-07 22:49:01 UTC
4 months ago2019-08-13 05:40:10 UTC
4.69 (13)
full star full star full star full star full star Download (Hosted Externally)

How can you see, it's a simple Death Match map, but, with an diferent stile. first, all the players starts on the sea, they fall from the sky and go straight trough the water. Now, begins a frenetic race to one of the ramps, as all the players start with 6 shot's of magnum!

After all this crazy, the great man will have to make a mega jump using one "body acelerator" to find the second island. So, he can choice to go trough the tower, where he will find a rocket launcher and will get a great locomotion in all map by some suspense ropes,that will connect many regions.

And there are many secrets, as one Gauss and even an Iron Maiden secret!

More Information And Screen's:


Commented 13 years ago2006-10-07 22:55:49 UTC Comment #13111
Definitely an unique idea, and the look of the screenie is enticing.
Commented 13 years ago2006-10-07 23:59:24 UTC Comment #13112
Man... This is an one of the best hldm map that i've played... that sea thing is neat!!!...
Commented 13 years ago2006-10-08 03:01:49 UTC Comment #13113
Lovely map. It has a unique look and gameplay. The little item terminals were also an interesting idea. Lighting and color is top notch. It kind of reminds me of dm_morpheus from "Unreal Tournament".
Even though the screenshot looks nice, I would recommend using a view of the whole map so you get more downloads.
Commented 13 years ago2006-10-08 05:34:20 UTC Comment #13114
the screeeny looks greeat
Commented 13 years ago2006-10-08 06:51:08 UTC Comment #13115
Wow, this is something different. Pretty neat colours and textures (though some texturing could use some improvement). Somehow i don't think the gameplay will be too enjoyable, as i can imagine many spawn kills in the water. Using some scrolling textures for the water would look amazing in this map i think.
Commented 13 years ago2006-10-08 07:42:37 UTC Comment #13119
Awesome map!! I can't find any faults in it. It seems like it would be really fun to play in!
Commented 13 years ago2006-10-08 09:44:08 UTC Comment #13121
Looking down is great.
Commented 13 years ago2006-10-08 09:45:08 UTC Comment #13122
Sorry for multiple posts, but i didnt get it to rate it, i give it 4.5, round up to 5
Commented 13 years ago2006-10-08 10:34:05 UTC Comment #13123
Very nice to see something different for a change.

I loved the func_push that shot you across the map. Lighting was also excellent. Wish I could play this online, stupid WON HL...

Commented 13 years ago2006-10-08 16:02:45 UTC Comment #13124
This is quite incredible. Reminds me of Ratchet & Clank levels for some reason (probably the cartoonish look). That screenshot really doesn't do this map justice. Who would have guessed it's a big futuristic city-like area?
Commented 13 years ago2006-10-08 16:23:21 UTC Comment #13125
Cool map, but I don't know, how it would play, didn't really had the time to test it for more, than 5 mins....but I think, Strider is right, that too many people would die already in the water...still, nice idea.

Impressions: The lighting is really moody - as Kasperg wrote, a bit like UT, but for me it was more like Blade Runner...wich is definently a + :)

Nice map, 4 stars from me.
Commented 13 years ago2006-10-09 07:38:27 UTC Comment #13129
I tested the map and I think its quite unique from the graphics point of view as well as considering the gameplay. I really like the lightning and the architechture. The r_speeds are awesome for such a map style.

I didnt like the way youre a target when you spawn. you fall down and youre probably well visable to all players so everyone can shoot at you because they exactly know where youre going you will have to use the one way up which is brillant for camping with the rpg. But I also believe that its great fun to camp on this map when its played with a lot of players.

you dont actually need the longjump on this map you can hardly use it anywhere. instead some more weapons might have been a good idea.
Commented 13 years ago2006-10-09 17:00:49 UTC Comment #13137
Wow! That's a lot of reply!
Thank's for the feedback, I will just try to answer:

The UT thing I think is just because all textures/sky/sprite were set to 0.5/06 gamma to compenssate the 1.5 gamma from H-L, and, the -bouce 0 freature that I used to compile it, witch UT can't do too.
(Bouce screw's all the map, I think it's because the map is too big and RAD don't work well...)

Those itens terminals were a bit tricky to do, but if you pay attention you will notice a bug :D

About the SS: I Think that the size for showing it is very small. But, anyway, I will give it a try!

I've tryed to make the best gameplay possible. You start without cowbar and with only 6 shots of 356, so there is no span in the sea, but I want span from the rocket area over it!
The crazy way you start the map is just for something different. I've tryed with bot's and, unless you have 16 playe's, you will see many things falling down. (but they don't understend tha't they need to go higher... :P)

The watter is a bit different from the common. I've tryed the best so it cannot lag the server, and scrooling textures would do so...

I'm just curious for what is "Ratchet & Clank" srry :P

Blade Runner? Iside a Pinball Machine? Hum... ok!, hehehe.

Long Jump were just a gift. If you guys have some opinion about new weapons, say it! But, One question: Is the one way to the RPG sufficient? or it would be good anotherone?

HA! And no one find the secrets...? tsk tsk tsk... :P
Commented 13 years ago2006-10-09 17:58:20 UTC Comment #13138
Very nice map! It reminds me so much of Unreal Tournament and thats a good thing. Most everything has been said so I won't repeat anything.

Very nice map, although it could use some texture work. :)
Commented 13 years ago2006-10-09 18:37:28 UTC Comment #13139
Ratchet & Clank is one of the few console game series I have a fondness for. Most of the levels in it are huge, futuristic, cartoonish, and set in a city, so this map really reminded me of it.
Commented 13 years ago2006-10-10 23:12:59 UTC Comment #13148
Brazilians are invading TWHL :)...
Commented 13 years ago2006-10-14 12:25:58 UTC Comment #13175
this looks like it would explode my pc if i even tried to run it
Commented 13 years ago2006-10-25 21:36:49 UTC Comment #13334
Ok, I wrote a huge review, and lost it--fuck fuck fuck!!1--, but I'll try to quickly recap:

+Superb visuals, using sprites, lighting, and volumetric light.
+Love the way you blended the map/sky with the water at the bottom
+GPEs, Turrets, "pushers", holograms--all very nice doodads

The architecture is very simple/subtle, but you don't notice it because you've pulled off the theme so very nicely without any extreme brushwork.

The texturing looked fine to me, but like Rimrook said, maybe you could improve some of them--I'm sure he would be more than willing to help if you asked ;)

Sounds? I didn't notice any, but I was listening to System of a Down while playing the map. Did you have soundfx for the Weapon depots or the pushers? If not, adding some sounds would be a sure way to improve this already pwn level.

Great work, and a great improvement from your previous map--which I also liked very much!

5 Stars
Commented 13 years ago2006-12-03 03:23:36 UTC Comment #13596
This map is amazing! Very like UT.
I love the water.

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