dod_spires_v1

Day of Defeat: Source DODS
dod_spires_v1 by ichebu
Posted 17 years ago2006-10-10 19:00:06 UTC • Completed • Day of Defeat: Source
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Name
dod_spires_v1
By
ichebu ichebu
Type
Map
Engine
Source
Game
Day of Defeat: Source
Category
Completed
Included
BSP
Created
17 years ago2006-10-10 19:00:06 UTC
Updated
17 years ago2006-10-10 19:17:19 UTC
Views
1311
Downloads
477
Comments
5
Rating
2.00 (2)
Reviews
0
full star full star empty star empty star empty star Download (1.79mb)

This map was originaly intended for Rifles and Snipers only, but play however you wish. There are 2 hidden teleports. 1 will transport you to the name sign, the other to the ground. Can you find them? Currently playing at: 8.6.9.10:27015

5 Comments

Commented 17 years ago2006-10-11 02:28:25 UTC Comment #13149
The map well is made and detailed? but it well it is not very compatible with environment of WWII of the DoD: S? Maps as this had to be made for CS: S?
Commented 17 years ago2006-10-11 10:13:45 UTC Comment #13152
Agent X, what does "The map is well made and detailed" have anything to do with this map? You dont know how to rate source maps... At least give some reasons....Your making him think its a great source map. You need to give honest reviews and helpful feedback so people improve....

Here is the review:

The map is ok, and textured badly. It does not match the DOD theme, and its just brushwork.

Your brushwork looks like HL1. You have a huge hollowed cylinder surrounding the map. You should of used displacements in a 3d skybox for mountains.

There about 3 textures in the map. THe blue wall, the concrete white, and the metal/grating. All objects (wall, floor, ceiling) are the same texture. Ceilings/floors are different from walls.

In the towers (which you obviously made 1, then copied) THey are completely empty. NOTHING in them. No architecture inside at all.

Move ropes would of made a great difference criss crossing from spire to spire.

Props are essential in source mapping. Brushwork alone does not cut it. THey add a more detailed realistic feel.

No prop physics either to get blown around...

NO cubemaps either

This looks and feels like a HL1 map. THe only thing that makes it source is Valves lighting and texture detail.

I seriously recommend going back and fixing all that I mentioned.

Also, not many people have DODS on this site, so dont expect alot of downloads :(
Commented 17 years ago2006-10-11 21:37:41 UTC Comment #13156
"The map well is made and detailed"

What the hell are you ON!? Did you even download the map?

Anyway...

pros:
.....?

Cons:
Texturing is....bad. Like Xyos said, there is like three textures throughout the whole map.

There are NO PROPS. Each room is so bland and repetative.

No displacements at all.

No ambient sounds.

Map inside a huge cylinder.

No detail whatsoever.

Again with your name in the huge print. That is "noob" written all over it. Tacky!

Make your maps, make sense. It is unlikely there will ever be a perfectly even cylinder which inside there is a bridge that leads nowhere.

All in all 2 stars. Use these tips to further improve your next map. :D
Commented 17 years ago2006-10-13 14:37:34 UTC Comment #13171
You also don't want to be so hard on new mappers otherwise you descourage them.
Commented 17 years ago2006-10-20 01:28:11 UTC Comment #13217
DO you want me to lie? I want his next map to be better.

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