Level change error

Half-Life HL
Level change error by bal
Posted 17 years ago2006-12-21 15:51:50 UTC • Problems • Half-Life
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Name
Level change error
By
bal bal
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Problems
Created
17 years ago2006-12-21 15:51:50 UTC
Updated
17 years ago2006-12-21 15:51:50 UTC
Views
1366
Downloads
463
Comments
2
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It's so damn frustrating, no mather how i design the maps, i can't make the level changes work! I'm getting crazy! Could you check out this example from one of my levels (i cut out a small part from an unfinished map) and try to find out what the heck im doing wrong? :) thnx in advance

WHAT I HAVE TRIED:
-adjusted map names, both short and long
-set the right settings for both the landmark and trigger for all the maps (as far as any tutorial told me)
-save as both map file, and hammer file.
-Used both the compile function AND half life (loaded the map from halflife after compiling )
-changed landmark and trigger positions, near the floor, in the middle of the hallway and in the ceiling, and in most cases at the exact same spot as in the previous map (with all types of heights)

2 Comments

Commented 17 years ago2006-12-21 17:49:40 UTC Comment #13766
Your use of brushes tied to trigger_changelevel and the info_landmarks appears to be fine and should work.

The problem you're having with the maps is that you use the AAATRIGGER texture to surround your level. That texture does not "seal" the level properly.

Change the texture of the inside of your big surrounding box (all six surfaces) to another texture, such as BABTECH6. That solves the problem (I tried it).

By the way, a big surrounding box around the entire level is not a recommended practice (in spite of what some tutorials say).

Unrelated: your monster_scientists are too close to the surrounding walls. Move them away.
Commented 17 years ago2006-12-21 17:53:39 UTC Comment #13767
thanks m8!!! I'll see into it

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