krAzY

Counter-Strike CS
krAzY by Fr3ak_boiz
Posted 17 years ago2006-12-31 11:08:13 UTC • Completed • Counter-Strike
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Name
krAzY
By
Fr3ak_boiz Fr3ak_boiz
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
17 years ago2006-12-31 11:08:13 UTC
Updated
17 years ago2006-12-31 11:42:39 UTC
Views
2367
Downloads
489
Comments
8
Rating
3.00 (1)
Reviews
0
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A map with a krazy shape my first map so please don't give harsh comments ok?(defusion)edited

8 Comments

Commented 17 years ago2006-12-31 13:25:09 UTC Comment #13868
Reminds me of he_glassfloor, or whatever the hell the map was called.
Unless you change the map to knife/nade/weak weapons only - it won't be fun to play at all.
Commented 17 years ago2006-12-31 20:16:49 UTC Comment #13872
nice for a first attempt.
Dont let espen's comment dis-hearten you. Keep working, read tutorials and make a kick-ass map!
Commented 17 years ago2006-12-31 22:10:54 UTC Comment #13873
What the hell is wrong with Xen skyboxes? They're cool, and work well for maps with crazy/weird/abstract themes. Jeez.
Commented 17 years ago2007-01-01 01:26:43 UTC Comment #13874
Espen there's nothing wrong with Xen skies. They can look great in some map, especially maps that are intended to have a weird twist.
Commented 17 years ago2007-01-01 01:28:42 UTC Comment #13875
Should have posted this before, sorry for double posting: Maps like this can be extremely fun, Espen can go kill himself for all I care. Its a decent first map but you could have done a lot better with the textures on the outside of the brick and ceilings(there's a blatant seperation that looks fugly).
Commented 17 years ago2007-01-01 06:30:48 UTC Comment #13877
Ok thx for those comments! i really appreciate those negative and postive comments.I really work out on krAzy2 ok?
Commented 17 years ago2007-01-01 19:34:35 UTC Comment #13879
dont, more effort would be better
Commented 17 years ago2007-01-04 01:26:36 UTC Comment #13897
I must say I'm interested in the concept and of trying to make glass maze maps work. Your's doesn't look to terribly bad condsidering it's tough to make multiple see-throughable stuff look realistic in HL--Stuff that is supposed to appear in front of other stuff appears behind it and vice versa.

Also I agree with WCD that it's a very good first map.

It's hard to know what to suggest to improve this map, for the aformentioned reasons, and that I've not been able to ever make them work myself. :)

Good luck with your future endeavors!

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