kade_glassworld

Counter-Strike CS
kade_glassworld by orglee
Posted 17 years ago2007-01-14 05:34:26 UTC • Problems • Counter-Strike
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Name
kade_glassworld
By
orglee orglee
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Problems
Included
BSP, RMF/VMF
Created
17 years ago2007-01-14 05:34:26 UTC
Updated
17 years ago2007-01-14 05:48:36 UTC
Views
2781
Downloads
562
Comments
3
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Problems with func_tracktrain that isnt reseteing at new round propertly. https://twhl.info/thread/view/13101

3 Comments

Commented 17 years ago2007-01-15 02:35:49 UTC Comment #13991
It's an interesting problem, and I must say i'm quite underqualified in this area to give you a definite answer, but I'll do my best to help :)

Looking at the entity guide, I noticed one called trigger_changetarget. As the name of this entity states, it changes the target of the entity selected when triggered itself. I don't know if it will work, but maybe one of these pointed at each train can reset the train's target--train's next stop-- back to the beginning of each trains sequence.

To see if this is possible, you could make a simple test map with a train and a button targeting the trigger_change target.

If THAT works, then your only problem left is how to trigger the trigger_changetargets at the end or beginning of a round. There are ways to reset entities between rounds, but none that I know about currently.

You might search the forum, or at this site, which I'm pretty sure has some tutorials regarding round-reseting entites:

http://www.countermap2.com/Tutorials/index.html

The map is pretty interesting, if not a little weird with all thoe pictures of all the asian kids--from some tv show? :P Good Luck!
Commented 17 years ago2007-01-17 07:04:20 UTC Comment #14012
Its Japanese music group named Ya-Ya-yah and other from the same hmm lets say school ( JohnysJrs ) named JJExpress they are makeing very nice music :) Ok thanks for help i willl try it.
Commented 17 years ago2007-01-23 16:03:17 UTC Comment #14063
Espen, could you do an example map for this? I'd be interested to see how it works too. That, and I don't really understand what you mean by connected multisources :)

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