gg_defenestrate

Counter-Strike: Source CSS
gg_defenestrate by polnareff
Posted 17 years ago2007-01-20 14:59:23 UTC • Completed • Counter-Strike: Source
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Name
gg_defenestrate
By
polnareff polnareff
Type
Map
Engine
Source
Game
Counter-Strike: Source
Category
Completed
Included
BSP
Created
17 years ago2007-01-20 14:59:23 UTC
Updated
17 years ago2007-01-20 14:59:58 UTC
Views
1220
Downloads
390
Comments
10
Rating
4.00 (1)
Reviews
0
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This is a map made for the CSS Gun Game mod. I use the Dev textures to make it run as fast as people with as little lag as possible. It's meant to be a simple yet fun map. Enjoy, and please comment =)

10 Comments

Commented 17 years ago2007-01-20 16:09:41 UTC Comment #14041
Doesn't defenestrate means throwing yourself out a window?
Commented 17 years ago2007-01-20 22:39:32 UTC Comment #14042
even for gun game this is poor. Boo
Commented 17 years ago2007-01-21 02:28:02 UTC Comment #14043
Yes it does, but I couldn't think of a name so I went with something that sounded cool =P

And instead of just saying 'boo', could you please explain why it's so poor and what could make it better?
Commented 17 years ago2007-01-21 09:30:37 UTC Comment #14045
Dev textures make a map lag less?
...did I miss something?
Commented 17 years ago2007-01-21 16:08:47 UTC Comment #14053
Well not that I know of but I suppose they aren't shiny so they don't consume so much rendering power...Maybe...
Commented 17 years ago2007-01-21 16:21:43 UTC Comment #14054
Habboi: The map is small anyway, so that wouldn't make a difference in this case.
Perhaps in a gigantic map
Commented 17 years ago2007-01-21 21:31:25 UTC Comment #14055
The dev textures themselves don't make the map have less lag, although having very few materials saves texture memory. Since the map is small, you could use other textures and actually think up a theme for this. Even fy_pool_day has a pool theme.

Anyway, having a properly compiled BSP doesn't mean you have made "a map". It needs much more thought and dedication.
Even if you consider this scenario fun, you won't get much input or positive comments in this site. CS pseudo-maps aren't loved @ TWHL :(
Commented 17 years ago2007-01-22 12:26:27 UTC Comment #14057
But what if he's mapping for a clan that loves blandly made fy_ maps? They'll find it fun.
Commented 17 years ago2007-01-22 17:18:04 UTC Comment #14058
There are tons of clans, who'll find a hollowed fullbright cube amazing..
Doesn't mean, that it's really that awesome. :

The architecture is very bland for CS:S, so is the lighting, not to mention the textures.

You should definately put some effort into it.
Commented 17 years ago2007-01-27 19:20:40 UTC Comment #14073
i find it fine!

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