The Diving Board

Half-Life HL
The Diving Board by F0ld
Posted 17 years ago2007-02-01 10:07:11 UTC • Examples • Half-Life
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Name
The Diving Board
By
F0ld F0ld
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
17 years ago2007-02-01 10:07:11 UTC
Updated
17 years ago2007-04-01 10:05:24 UTC
Views
2049
Downloads
736
Comments
6
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The board is a func_door that activates once you walk into the multimanager in the end of the plank. Once the func_door activates theres 3 trigger_push entities that move you from the board only if you jump, you can stay on the board aslong as you want, making it go up and down.

The length and height of your jump depends if you run or jump while standing.

Raised the triggers heights so that you need to jump to activate it.

Special thanks to Rowleybob for helping with some problems.

6 Comments

Commented 17 years ago2007-02-02 03:03:12 UTC Comment #14131
HA HA! It's pretty funny, and I chuckled when I actually got myself to jump. It would be funny in a MP map to see players actually jumping off it! :P

It would be cool if you only HAD to jump on it to make the board/door activate. (maybe by putting the trigger multipe abovee the player. timed right, it would only activate by jumping---maybe :P)

your trigger push is set to go straight up. Did you experiment with angles or maybe multiple pushes?

Anyway, a really neat idea, that could definitely use more refinements. To what extent you'll get this to work though, I'm not sure how much is possible with what you have to work with.

Please PM me with any updates!
Commented 17 years ago2007-02-02 03:06:42 UTC Comment #14132
Also, you left an empty space in your filename. If people don't know ahead of time to enclose them mapname in quotes, they won't be able to play the map!
Commented 17 years ago2007-02-02 06:53:56 UTC Comment #14136
Yeah I figured that empty space just a while ago myself when I went to test the map again.

I had trouble with the angles with the push, I posted about it in the forum and got some answers. Up is a better direction than straigh forward, which would just shoot you off of the board, therefor not being "realistic" at all.

I'll try if editing the multiple and try different timers. I also did try adding multiple push entities but In my own opinion, it got crewd more than fixed with more than 2.

I'm already planning to make a MP map with some of these, probably some entry for the water competion aswell....now everyone can copy my idea and the competion will be flooded with different kinds of boards :nuts:
Commented 17 years ago2007-02-02 14:22:17 UTC Comment #14137
There is a problem with the board. When you perform a hop straight upwards once on the plank, the push entity will not stop...currently working on it to make the push entity only last for a second or 2
Commented 17 years ago2007-02-03 04:38:06 UTC Comment #14139
It's better than it was, but maybe put a slight delay on the door, so it doesn't move down until your landing upon it--from your jump.

You didn't include the .rmf on this one!

This will be really cool if you can get it to work. :P
Commented 17 years ago2007-02-11 18:48:25 UTC Comment #14198
I really enjoyed this, check it out on 3rd person mode ;P

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