env_physconvert example

Half-Life 2 HL2
env_physconvert example by Duffm@n
Posted 17 years ago2007-02-18 14:09:37 UTC • Examples • Half-Life 2
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Name
env_physconvert example
By
Duffm@n Duffm@n
Type
Map
Engine
Source
Game
Half-Life 2
Category
Examples
Included
BSP, RMF/VMF
Created
17 years ago2007-02-18 14:09:37 UTC
Updated
17 years ago2007-02-19 16:11:49 UTC
Views
1995
Downloads
669
Comments
2
Download

Can't see any other example maps on this.

Basically a tracktrain travels to a stop point where an env_physconvert, env_explosion and env_physexplosion are triggered.

Env_explosion is used to simulate the cannon fire from the left, whilst the physexplosion effects the tracktrain that has been converted to a physics object.

Additional sprites etc can be added to convey a more realisic effect.

Enjoy, if you need help using this then pm me.

2 Comments

Commented 17 years ago2007-02-20 10:22:20 UTC Comment #14270
Hmm, seems handy! Didn't know about this, i'll be sure to download it when i can think of a scenario that needs it (shouldn't be hard). :P
Commented 17 years ago2007-03-01 04:23:58 UTC Comment #14305
Sweet! :o

I didn't know you could do that either.
It will be come handy - at least it will for me

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