de_littlegarden

Counter-Strike CS
de_littlegarden by flnd
Posted 17 years ago2007-03-06 07:43:37 UTC • Completed • Counter-Strike
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Name
de_littlegarden
By
flnd flnd
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
17 years ago2007-03-06 07:43:37 UTC
Updated
17 years ago2007-04-02 14:37:47 UTC
Views
1228
Downloads
477
Comments
1
Rating
4.00 (1)
Reviews
0
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A map. For CS. A map that I've worked with for some months, and now feel like finnishing. Though I don't know if I'm happy with it or not, cuz I always find new stuff to change or add, but enough is enough.
The hills for example could be done in various different ways, but when I start vertex manipulating the r_speeds tend to go nuts. So therefore this time I'll stick to the way they are.

Enjoy!

//Flendel

1 Comment

Commented 17 years ago2007-03-08 13:07:48 UTC Comment #14342
A very interesting map..

+ Architecture. Good work with that. even if the small colourful corridors are blocky - the vast majority of the map had very nice architecture. From the open areas, that had nice rounded corners and sweet cliffs, to the tunnels, that were awesomely detailed - it was all clean & pleasant. The brush signs on the walls were a nice touch too.

+ Layout. I haven't tested the map with bots/other players, but I can tell, that this will play good. Lots of multiple paths, that connect with each other and should provide the map with some fast-paced, dynamic gameplay.

+/- Detail. The signs and tunnels were detailed, although I've found the outside walls quite bland and boring. Some kinda trim, or some other details, like windows would help a lot.

+/- Lighting. It was alright and clean, although a bit boring. If the contrast between areas is so big in your map - so should be the lighting.

- Texturing. I've failed to catch the theme of the map. It was very mixed up, having some industrial-ish parts (the dark grey tunnels), some sandy parts, combined with green and an interior, that looked, like a hotel. It just didn't look too logic together. The crates just looked weird in a setting like that. Unless you wanted the theme to be fantasy - I'd suggest working on it a bit more.

- Ambience. None found. Add some.

Overall - the map was quite interesting. Some flaws with texturing and lighting, although overall - it was nice.
I'd give 3,5*, so that rounds up to 4.

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