Facility 29

Counter-Strike CS
Facility 29 by J3r3my
Posted 17 years ago2007-03-11 18:30:12 UTC • Completed • Counter-Strike
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Name
Facility 29
By
J3r3my J3r3my
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
17 years ago2007-03-11 18:30:12 UTC
Updated
17 years ago2007-03-11 18:30:12 UTC
Views
1641
Downloads
608
Comments
2
Rating
4.00 (1)
Reviews
0
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This is my first CS map that Ive actually completed. Ive been working on it for a while on and off and decided to finish it. So here it is.

So basically it takes place in an old abandoned military base called Facility 29 where terrorists have taken hostages. I know its kinda big but I trust its still playable.

Oh ya and kudos to anyone who can find their way into my secret room...

2 Comments

Commented 17 years ago2007-03-15 10:46:03 UTC Comment #14380
Hey, I remember this..
Nice to see it's finally finished.

downloads
Commented 17 years ago2007-03-30 15:38:14 UTC Comment #14529
This map somehow reminds me of the oldskool beta CS maps.. Maybe it's because of the layout and overall looks?
Anyways - a wee bit belated review..

+ Texturing. Nothing too special here. I didn't notice any major texturing glitches, it all looked pretty good and clean to me. :)

+ Ambience. Good job, everything sounded, like it's supposed to sound.

+/- Architecture. Now most of the areas were detailed and looked pretty well (lovely terrain at the terrorist building, narrow corridor with pipes), although some of them (CT spawn, inside of terrorist building, sewer pipes) were un-detailed and sometimes bland. The CT spawn could've used some more interesting architecture, while the T building had almost no furniture, just empty and boring. It kinda reminded me of cs_mansion. The sewer pipes were just dark and plain. You could add some maintenance rooms to break them up a bit.

+/- Lighting. The outdoor areas were pretty well-lit, but I've found the ultra-bright yellow lights in the biggest tunnel a bit wierd. Try a more orange light..

- Layout, gameplay. The good thing is, that there are many routes to the goal. The bad thing? Corridors. Every single route is a simple corridor. The whole map had only 2 larger open spaces. That doesn't make it play good, since the map chokepoints are all in huge, long corridors. That automatically disables the use of any kind of tactic and just leaves the players to shooting each other simoultaneously. The only way to solve it is to make at least one bigger area in the center of each route (with the possible exception of the sewers), even better, a center area, that connects with the other routes and gives the gameplay a bit more variation.

Overall - a quite great map for a first one, with some improvements it could turn out to be a pretty darn good map.
4*, because without the glitches - it's an awesome first map.
Keep it up.

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