sp_vertico

Half-Life 2 HL2
sp_vertico by satchmo
Posted 17 years ago2007-03-13 09:13:49 UTC • Completed • Half-Life 2
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Name
sp_vertico
By
satchmo satchmo
Type
Map
Engine
Source
Game
Half-Life 2
Category
Completed
Included
BSP
Created
17 years ago2007-03-13 09:13:49 UTC
Updated
17 years ago2007-03-15 11:03:47 UTC
Views
3644
Downloads
1000
Comments
6
Rating
3.50 (2)
Reviews
0
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After successfully leading the Uprising against the Combine forces and obliterating the Citadel single-handedly, you have been chosen to be teleported into a strategic missile silo and infiltrate into the base.

Your objective is to trigger yet another reactor explosion that will destroy the valuable generators inside the missile base.

This is a relatively short map that takes less than ten minutes to finish. It is adapted from dm_vertico and its main purpose is to orient a new player to this multiplayer map.

6 Comments

Commented 17 years ago2007-03-15 11:04:06 UTC Comment #14381
The final version has been released.
Commented 17 years ago2007-04-20 12:46:09 UTC Comment #14673
Just spotted this. Downloading now!
Commented 17 years ago2007-04-20 14:50:37 UTC Comment #14674
A pleasant distraction!

+ Was fun. Quite tense I thought.
+ Some nice effects, I liked the hot air effect especially
+ Plain but decent architecture, reminds me of TFC a bit, actually.
+ Some entertaining moments with the soldiers!
+ Liked the super-healthcharger. How'd you do that?

+ / - The skybox is okay, and works with the map, but it's a bit empty, I thought.

- Texturing isn't all that, bad in a few places, average at best
- The cubemaps and nodegraph weren't built! And when I did build them, numerous errors appeared in the console and it still didn't look right reflection-wise.

Taking it for what it is - 10 minutes of fun gameplay - it would get 4 stars from me.

However you lose a star for making me build your cubemaps :P

Nice job.
Commented 17 years ago2007-04-21 14:43:59 UTC Comment #14683
I added cubemaps for this map, and the effect turned out poorly.

So I removed all the cubemaps for the final version.

Thanks for playing. :)
Commented 16 years ago2008-01-02 06:24:11 UTC Comment #16189
Nice SP map,

+Some nice citadel architecture
+Liked the hot air effect.
+Liked the sneaky gameplay in the first floor. I would really like a crowbar to whack them from behind.
-Most of the gameplay was all about camping behind walls and killing them instantly.
-Could have been more exciting, like the bridge falling apart or some combine soldier triggering a trap. Not sure.
Commented 16 years ago2008-01-06 20:31:28 UTC Comment #16220
Thanks.

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