After successfully leading the Uprising against the Combine forces and obliterating the Citadel single-handedly, you have been chosen to be teleported into a strategic missile silo and infiltrate into the base.
Your objective is to trigger yet another reactor explosion that will destroy the valuable generators inside the missile base.
This is a relatively short map that takes less than ten minutes to finish. It is adapted from dm_vertico and its main purpose is to orient a new player to this multiplayer map.
+ Was fun. Quite tense I thought.
+ Some nice effects, I liked the hot air effect especially
+ Plain but decent architecture, reminds me of TFC a bit, actually.
+ Some entertaining moments with the soldiers!
+ Liked the super-healthcharger. How'd you do that?
+ / - The skybox is okay, and works with the map, but it's a bit empty, I thought.
- Texturing isn't all that, bad in a few places, average at best
- The cubemaps and nodegraph weren't built! And when I did build them, numerous errors appeared in the console and it still didn't look right reflection-wise.
Taking it for what it is - 10 minutes of fun gameplay - it would get 4 stars from me.
However you lose a star for making me build your cubemaps
Nice job.
So I removed all the cubemaps for the final version.
Thanks for playing.
+Some nice citadel architecture
+Liked the hot air effect.
+Liked the sneaky gameplay in the first floor. I would really like a crowbar to whack them from behind.
-Most of the gameplay was all about camping behind walls and killing them instantly.
-Could have been more exciting, like the bridge falling apart or some combine soldier triggering a trap. Not sure.