Half-Life: Deathmatch HLDM
Terrorist by Darth Sailor
Posted 15 years ago2007-04-17 22:24:30 UTC • Completed • Half-Life: Deathmatch
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Darth Sailor Darth Sailor
Half-Life: Deathmatch
15 years ago2007-04-17 22:24:30 UTC
15 years ago2007-04-18 13:08:47 UTC
Download (2.21mb)

Basically it's an Anti-Terrorist Training Facility for HLDM. Four different situation areas with an observation tower in the middle. The crates do blow up with quite the affect. Below the map is a prison where you can see other players movements on two maps mounted on the walls. There's a combination lock to get in there though. The number is displayed as you go down through the floor of the middle building(40687).Shoot one of the maps and you can place other players in jail. Shoot the other map and you warp to that area. A few more secrest here and there. Hopefully people are having fun playing it.


Commented 15 years ago2007-04-17 22:50:45 UTC Comment #14643
Well, first of all, delete all the extra copies on here. Second of all, if its a counter-strike map , mark it as cs. Third of all, just from that screenshot i can tell this is a very lame map, thus i refuse to download it.
Although, from the screenie, the texturing looks semi-decent, as well as semi-decent brushwork, and decent entity usage (if it does what u say i does), but the outlay looks horrible, its just a square with a bunch of houses. No originality, no creativity, no interesting architecture, no theme; thus no interest to download.
Commented 15 years ago2007-04-17 23:03:16 UTC Comment #14644
Extra copies were upload problems. Resolved. It's not a CS map, it's a Half-Life Deathmatch map as stated. It supposed to be pretty strait forward and fast. I'm going for gameplay more that artistic appreciation. It does exactly as I say it does.
Commented 15 years ago2007-04-18 00:18:00 UTC Comment #14647
"I'm going for gameplay more that artistic appreciation."

The problem with this is, most multiplayer maps for HL1/CS1.6 don't get played these days, unless they're really significant or well made. The only other reason people will download it is if it looks good. This is especially true on a mapping site, where you don't find too many people who are exclusively interested in the gameplay. The graphics are one of the biggest parts of mapping, and the only part of a multiplayer map you can experience on your own.

That being said, this is nowhere near the worst map I've seen here. You did something right by having the nice angled lighting, but it is a bit bright. The texture on that outer wall is extremely repetitive too, so it doesn't work very well on large surfaces.
Commented 15 years ago2007-04-18 00:21:01 UTC Comment #14648
Thank you srry. Good constructive critisism.
Commented 15 years ago2007-04-18 00:25:13 UTC Comment #14649
Oh! I should have mentioned that the entrance to the prison is on the floor of the middle tower.
Commented 15 years ago2007-04-18 18:10:19 UTC Comment #14655
Don't listen to swiftd27.

Although he does make valid points, they hardly apply to this map, which really shows some potential.

You should read up on the Mapping Tips thread.
It has loads of useful tips about improving architecture, texturing, and overall brushwork.

You have much potential. Lets see how far you can go.
Commented 15 years ago2007-04-18 19:38:50 UTC Comment #14659
Thank you The Hunter. I've already found a very useful tip in texturing with alt-leftmouse. There's a ton to read there. I'm wondering if I should be writing it down as well as trying it out!

Thanks again.
Commented 15 years ago2007-04-18 20:31:33 UTC Comment #14660
well i was basing that on the other screenshot he had, but apparently he changed it, and now it looks like an entirely different map. Sorry for the harsh comments but that screenie was asking for it. However, from your new screenshot, it actually looks pretty good.
Commented 15 years ago2007-04-18 20:32:43 UTC Comment #14661
also the reason your getting double posts and extra duplicates of the map is prolly because your pushing the refresh button after you post....

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