Day 15

Half-Life 2 HL2
Day 15 by Playbus
Posted 12 years ago2007-04-18 17:12:27 UTC • Completed • Half-Life 2
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Day 15
Playbus Playbus
Half-Life 2
12 years ago2007-04-18 17:12:27 UTC
12 years ago2007-04-18 17:15:29 UTC
4.00 (3)
full star full star full star full star empty star Download (Hosted Externally)

The latest instalment of the series...

I do hope you enjoy it!

The download is 31mb.

The file is hosted on RapidShare, so follow these instructions to get the file:

1. Click the download link on this page
2. Click the 'Free' button near the bottom of the next page.
3. Enter the verification code and click to begin the download.

All the rest you need to know is contained in text files which are part of the download.

Here's some other screenshots. Sorry that they don't display here, I couldn't get that to work. Copy and paste these into your address bar:-


Commented 12 years ago2007-04-18 17:57:11 UTC Comment #14654
ah sweet.
If this is even half as good as the last one, it'll be worth at least 4 stars.
But i bet it's better.

looks forward to tomorrow when i can play it
Commented 12 years ago2007-04-18 18:25:58 UTC Comment #14656
Yeah same. A bit late for me to play tonight :> You should plan ahead for us Brits :D For that I'll remove a star :o (Not really)
Commented 12 years ago2007-04-18 18:31:41 UTC Comment #14657

I thought I'd get it out earlier this evening, but ended up tweaking just this, and just that ... you know how it goes :D

I'm off to bed soon myself. Mmmmm. Sleep.
Commented 12 years ago2007-04-20 19:10:19 UTC Comment #14677
Thanks for your review Highlander :D

I can't help wonder if Habboi's had a go yet. :P

If you play it again, you might find some slight variations on how you can finish the map, as well as several secret places which can change the experience considerably if you get what's in them ;)
Commented 12 years ago2007-04-20 19:12:40 UTC Comment #14678
Oh, and where did you get to that you shouldn't have? Screenshots would be helpful :D
Commented 12 years ago2007-04-21 09:31:32 UTC Comment #14681
The storyline is indeed good, and the voice acting really adds a lot of novelty to the experience. While I like the concept of this alternate reality, I wouldn't really mind if it looked better. As Highlander said, there are a lot of places where it's hard to see, as there is very little lighting contrast in the areas (for example the last urban parts near the end).
The little puzzles (the zombie one, the activation of the energy path) are the things that make the gameplay special. Shooting the Combine later on is not as fun as when HL2 was released. Unfortunately the only other alternative Valve gave us are headcrab/zombie combinations or antlions.
My advice is to go for something wilder in the next installment. The three episodes you've made so far prove that it's possible to make an interesting and surreal story with normal HL2 elements. Think about better lighting, weirder architecture and materials, different monster situations etc.
Commented 12 years ago2007-04-21 11:33:53 UTC Comment #14682
:D Woooot Kasperg played it! :D

You have a good point, I'm not sure what else there is to actually do with this series. How many ways could you get out of the cell ... hmm.

I'm having a lot of fun working with your unfinished SP stuff today Kasperg :D Lots of new ideas .... and it really is a good lesson in Hammer to have to maintain your standards as I expand it!!
Commented 12 years ago2007-04-21 14:45:22 UTC Comment #14684
different way outa cell? Flushing yourself down the toilet? that would be difficult to map...

+ Great Storyline
+ The puzzles were fun, being the hungry Zombie and the blue orb thing
+ nicely done destroyed city! Coulda had more wreckage, such as a building that fell right over.
+ Just plain fun to play!
  • The voices had static in the background.
  • The enemies were just... piled up. They seemed to just be all clumped together. It was like... "Now, shoot these 10 guys standing in front of you"
I agree with Kasperg on the weird stuff. You have a great media for the surreal, use it!
Commented 12 years ago2007-04-21 14:46:38 UTC Comment #14685
oh, I forgot to add (If a map vault moderator wouldn't mind?)

I think it needs to be more linear. Some times it was difficult to know where I had to go, and I hate just walking around and looking for where I'm suppose to go.
Commented 12 years ago2007-04-21 21:54:53 UTC Comment #14690
You know, there are endless possibilities to expand the episodes.
For example, the cell door opens only to reveal that your cell is just one of many little boxes inside a huge Combine citadel-type structure (just like Neo waking up from the Matrix).
Another possible scenario would be a flying rebel fortress running away from some Combine gunships while trying to doge huge towering icebergs with low visibility due to fog.
Commented 12 years ago2007-04-22 03:58:25 UTC Comment #14692
Hmmm, I like the matrix-ey idea. The door opening to an vast array of other cells ..... it could look really good .... but it would have to be done with lots of skill!

Thanks for playing Bratty! :D Sorry about the static behind the voices. My PC microphone isn't all that great....:(

I do need to think much more about soldier encounters. It seems to be no.1 complaint about my stuff, so it's time to do something about that...I'm not going to have any big fights in my maps anymore, and instead try to think about things and make interesting encounters with just a few guys at a time.
Commented 12 years ago2007-04-24 14:54:42 UTC Comment #14725
I give this a 3/5.

+Unique storyline (and weird :D)
+Voice acting
+Some good puzzles, it was fun when you figured them out though.
+Good architecture.
+It's launchable by the steam games menu.
-No title on title screen?
-No need for cursing, it happened when that one rebel was fighting zombies.
-your saved games were left in the save game folder
-Some static in the voices
-Got tired of the maze gameplay, and always having to figure out stuff to move on.
-Enemies were just clumped togethor. Especially (rediculously) when those 12 combines instantly appeared outside after you got that keycard in the building with the magnum inside it.
-On 4th map the sprint power got disabled for me for some reason.
-Architecture messed up on the building where you go into the water, and then those 2 fast zombies come up behind you. I'll make a screenshot of this architecture bug later.

This is WAY better than day 14, I'll give ya that! Day 14 was the worst of the Day Episodes though. If you fixed those cons then I would give a 5/5. I would rate this Day Episode a 2 and a half outta 3, but I'll just give a 3 because of the well-done effort :).
Commented 12 years ago2007-04-25 05:14:24 UTC Comment #14729
I think there was every need for cursing.......if I was in the situation that marine is in, then I'd certainly be swearing my head off a lot more than he does.

Thanks for the review.
Commented 12 years ago2007-04-25 23:02:12 UTC Comment #14737
Oh shit. This is fuckin' awsome. I really like this series and I played all Day 13 14 and 15. But tell me will this series finish like that?. You will be a prisioner forever of that re-education facility?. Please make a Day 16 mod and make Gordon to escape from the facility. You have my 6 stars.
Commented 12 years ago2007-05-06 16:03:12 UTC Comment #14808
i really must finish this sometime =]
Commented 12 years ago2007-05-30 16:47:39 UTC Comment #15011
Tonight I begun actually considering making Day16, even though The Citizen is barely getting going, really.

You can't hold back inspiration though :D

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