Commented 17 years ago2007-04-19 16:08:35 UTCComment #14664
Played through it, it's nice. Aw man we both used c2a4 texes! Since you're such an respected mapper everyone's gonna presume I just copied you . Is a nice map nontheless, liked the data going across the ceilings! Did you use wad include? I don't remember the binary textures from HL1. Also, I liked the occasional thumps. Is it triggers placed around the map, or is it a multimanager job? 4/5 (Didn't really thing the elevator textures went with the c2a4 ones.)
Commented 17 years ago2007-04-19 16:26:43 UTCComment #14665
Thanks!
I just love the c2a4 texture theme. I used wadinclude, yes, that scrolling data texture its the only custom texture in the map.
Thumps? I geuss you're talking about those distant mortar sounds + tiny screen shakes that occur every couple of seconds? It is infact not triggered by the player, their triggered at random intervals, achieved by clever usage of one env_beam, a bunch of buttons and info_targets, and of course the ambient_generics for the mortar sounds and some env_shakes for the screenshakes.
Check out M_Gargantua's example map called Random Triggering, its based off that. Thanks M_Garg!
@ Splatzone: of course the elevator textures don't match, an elevator travels between floors, each floor may have a different texture theme. Lets just say an elevator has its own texture theme, it does'nt matter if it fits the theme of the level, its an elevator for crying out loud. A blue textured elevator would be silly, eh?
Commented 17 years ago2007-04-28 04:46:00 UTCComment #14757
Loved it, for the most part. Those scrolling textures were really nice touches, and I felt the lazarz were quite well done, although they did clash a bit with the rest of the hall. However, it was very repetitive, and used the same architecture all around. This architecture was quite well made though, so I suppose it deserves the four stars I gave it before.
I just love the c2a4 texture theme. I used wadinclude, yes, that scrolling data texture its the only custom texture in the map.
Thumps? I geuss you're talking about those distant mortar sounds + tiny screen shakes that occur every couple of seconds? It is infact not triggered by the player, their triggered at random intervals, achieved by clever usage of one env_beam, a bunch of buttons and info_targets, and of course the ambient_generics for the mortar sounds and some env_shakes for the screenshakes.
Check out M_Gargantua's example map called Random Triggering, its based off that. Thanks M_Garg!
I never made a random event generator...
hah, this hallways beats the hell outa my wimpy hallway!
//checks...
Oops! It was made by M_Gargantua: https://twhl.info/vault/view/2788
Sorry, BL, i should've checked...
@ Splatzone: of course the elevator textures don't match, an elevator travels between floors, each floor may have a different texture theme. Lets just say an elevator has its own texture theme, it does'nt matter if it fits the theme of the level, its an elevator for crying out loud. A blue textured elevator would be silly, eh?
Nice and clean hallways.
(download and actual review to come soon)
Win.
The lasers should be blue.