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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Cenodrome
by
Unq
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hydeph's hallway entry
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hydeph's hallway entry by
hydeph
Posted
17 years ago
2007-04-24 21:56:58 UTC
• Completed • Half-Life
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Name
hydeph's hallway entry
By
hydeph
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
BSP, RMF/VMF
Created
17 years ago
2007-04-24 21:56:58 UTC
Updated
17 years ago
2007-04-24 21:56:58 UTC
Views
3657
Downloads
1096
Comments
7
Rating
4.00 (2)
Reviews
0
License: All Rights Reserved
Download (Hosted Externally)
my entry for
the hallway mini competition
:]
7 Comments
splatzone
Commented
17 years ago
2007-04-25 15:57:13 UTC
Comment #14731
Looks very nice - almost like Black Mesa Source (judging by the screenie), dloading.
splatzone
Commented
17 years ago
2007-04-25 16:02:56 UTC
Comment #14732
I just played it - absolutely fantastic! I loved the robo-grunt, did you skin it yourself? I presume the model is from the SDK?
hydeph
Commented
17 years ago
2007-04-25 16:51:58 UTC
Comment #14733
it's the PS2 robogrunt with a recoloured friendly skin done a while ago by Marphy Black. (for sven co-op)
splatzone
Commented
17 years ago
2007-04-25 17:37:57 UTC
Comment #14734
The PS2 game had robogrunts? Or was that in that minigame thingy, decay?
Dave932932
Commented
17 years ago
2007-04-25 17:57:35 UTC
Comment #14735
Robots are in PC Half-Life too. They replace human grunts when you turn off violence.
srry
Commented
17 years ago
2007-04-25 21:29:38 UTC
Comment #14736
Actually, you have to have the German install to get the Robots. Turning on the content lock only gets rid of blood, and keeps friendlies from dying (they just sit down and start moping.)
Skals
Commented
17 years ago
2007-05-06 04:46:48 UTC
Comment #14802
owner map
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