dm_storage. ANOTHER map for HL2DM, intended for 1 on 1 play but can hold up to four players. Quite small, but uses more detailed brushwork as many have requested.
Commented 17 years ago2007-05-14 13:15:20 UTCComment #14876
Gah I wrote a longer review and hit submit and it never appeared. SO here's the short version:-
You've tried to make more detailed brushwork, I'll give you that.
But it's all wrong.
Stop carving your arches!
It's a big square room full of physics crates (which lag the map like hell for the first few seconds as they all settle to the floor) with a corridor which joins the ends of the room together. Interesting.
The corridor walls are badly made, but what you've tried to do with them is a tough skill to master (at first), so a pat on the back for giving it a try. I think most mappers here will happily admit that the first time they attempted to make a corridor with curved (or merely slanted, in this case) walls go around a corner smoothly, that they failed horribly. It's something that I have only become comfortable doing myself fairly recently.
At least you have a reason for the lights being emitted now.
Keep trying.
PM me if you want help with making curvy corridors go around corners.
You've tried to make more detailed brushwork, I'll give you that.
But it's all wrong.
Stop carving your arches!
It's a big square room full of physics crates (which lag the map like hell for the first few seconds as they all settle to the floor) with a corridor which joins the ends of the room together. Interesting.
The corridor walls are badly made, but what you've tried to do with them is a tough skill to master (at first), so a pat on the back for giving it a try. I think most mappers here will happily admit that the first time they attempted to make a corridor with curved (or merely slanted, in this case) walls go around a corner smoothly, that they failed horribly. It's something that I have only become comfortable doing myself fairly recently.
At least you have a reason for the lights being emitted now.
Keep trying.
PM me if you want help with making curvy corridors go around corners.