Terrorists fly a shuttle to board and bomb a space freighter. A 'c5000.wad' is included in the zip along with an updated 'decals.wad' (I hope that's OK).
The bomb sites are unmarked, but are in the 'main control' and 'power control' rooms.
Locked airlock doors can be shot out by aiming near their edges.
The map uses the 'nebular_' sky box (thanks to Justin fisher)
i think cs is suposed to be like real life. look at all the real weapons the real stories the real places. i think if ur making a map for cs make somthing real.
hl is the spacie thing.
well anyways looking good.
Anyway, looks cool. I might download it sometime.
I'll have a look when I get in from work.
Also I realised the planet will be missing from the sky box. That was something I added later. If anyone wants the down-facing sky-box panel PM me and I can mail it to you.
Map whatever your imagination inspires you to map. this looks great.
And yes Ghetto is a silly person who I'm sure will be banned sooner or later. (Me hopes) or matures like someone we all know.
Looks quite nice. I'd like to test it but I removed my CS to free up space..(Heh space joke)
Habboi, is there a reason u want me to get banned? what have i done to u?
and realy. its not ur business what my apinion is. mind ur own busines.
and im mutch older than 8
ill check out ur map later. aparently i had to delete cs 1.6 and re-install it and aparently i had deleted the cs 1.6installer.exe and aparently to download it again it will take 3 hours
Which is a shame as I wanted to see this...
+ good work
- wery big map, if a server has like 2 min time limit the ts wont eaven get to bomb site.
- missing cs_cargo.wad
my rating is 3/5 good effort. but the map is just too big. try to make somthing cooler and smaller that ts can get to in 20-30 secs.
all u have to do is fake the wad.
for example copy and paste cs_dust wad from ur cstrike directory.
then rename the copy of the cs_dust to cs_cargo.wad and u can play
but u wont see the textures from cs_cargo tho.
but map will go.
Anyway, moose has emailed me the real wads now anyway so it should work fine for me later on.
That's not the point though. It's a boarding action where the CTs have time to deploy to defend their ship. There's a holographic security scanner in the power room where they can see which rooms are occupied too.
It's intended as an all-out gun-fight, not a smash and grab.
And lengthen your server's round time - 2 minutes leaves no time to enjoy a decent fight!
As for making something smaller and 'cooler'.... I'll hold my tongue.
The most original old-CS map I've seen in awhile. Some great ideas. I especially liked the shuttle and the switches to lock down different areas of the map.
Although this map is quite confusing at first, I'd imagine that once a group gets to know it well, that it would make for a great game indeed.
I didn't have the space skybox texture, so that looked a bit odd because the default Half Life one showed up instead. If the custom skybox was there, it would have been even more awesome. But as it was, I just pretended it was there, based on what your screenshot above shows
The brushwork is fine, not legendary, but pretty interesting in places. The texturing is pretty good too. The r_speeds are a bit high in places but that's not really much of a criticism these days.
I noticed that when you crouch in the shuttle when it is moving, the shuttle stops moving. I thought this could perhaps be both a good or a bad thing while playing for real -- I'm not sure.
It seems a bit odd in places that you can pass right through some of the iron girders around the sides, but I can understand how it would have been hard to make them solid effectively.
It's not perfect - but it's very good. So I give it - 4 stars.
It's the first one I've been happy enough with to submit. Pretty much all the stats are bumping up to maximum, so the cargo railings had to be compiled non-solid (it was max clip-noding). I've even added clipping almost everywhere (not just under/over tables!) to simplify the clip nodes. Was very frustrating. Get the sky box though - Mr Fisher's nebula looks cool! Thanks again!
Oh, and I know I shouldnt bring it back up, but Ghetto, you're in the range of 8 to 11 years old. Your old avatar, that was deleted under the grounds of resembling child pr0n, proves that.
Hunter lol, now i see how dumb u are.
as i said. the map is good but big.
it would be good in servers were players are automatically respawned but for ordinary ones, it wont be so good.
Other people have pointed this out, why not fix it?! I just spent 10 minutes dicking around with this map and re-downloading it to see if you updated.
It's not hard to fix. look in the tutorial section. there's a tutorial that tells you how to include every texture in the map or how to include just the non-standard textures used.
A quick look in hammer at the texture wads used--under options i think--will tell you all the included wads with your map.
Last rant: maps like this should be moved to another section for maps that don't work... I mean it is the 'completed' section.
Please PM me if you fix! It looks cool from the screenshot.
If you can't make the the 2mb size limit, there are tons of 3rd-party hosts...