Commented 17 years ago2007-06-09 12:20:57 UTCComment #15075
The lighting and setting look more convincing than 90% of the aim maps released in this site. And I bet it took less time to make it. It could use more props for cover, and maybe some cables
The thing is, just because this is an aim map, doesn't mean the screenshot can't look like it belongs to any other type of map. This map is a lesson for aim mappers. A gameplay style doesn't mean you need symmetry and box layout with unrealistic structures built just because the map needs them. You can adapt those elements to a believable setting and have good gameplay AND good looks.
Commented 17 years ago2007-06-09 13:02:03 UTCComment #15077
/faints I almost can't believe you said that, Kasperg
It could use more props for cover, and maybe some cables
I agree, cables were something I considered several times, but every time I placed them, I just felt they looked out of place and took them out. I considered setting up power lines everywhere too, but as it's an aim map I thought that I had to consider people's fps as well. Not that anyone's going to play it online, but meh.
I found it tricky to place extra props well without giving one team an advantage over the other. This is something I definately need to practise, and the main reason I left much of the actual playing area clear of props.
And I bet it took less time to make it
6 hours + 2 bottles of wine
The skybox is monumentally screwed up, but I managed to just about fix it. Fly around in noclip though, and you'll see how far off it is.
It could use more props for cover, and maybe some cables
The thing is, just because this is an aim map, doesn't mean the screenshot can't look like it belongs to any other type of map. This map is a lesson for aim mappers. A gameplay style doesn't mean you need symmetry and box layout with unrealistic structures built just because the map needs them. You can adapt those elements to a believable setting and have good gameplay AND good looks.
I found it tricky to place extra props well without giving one team an advantage over the other. This is something I definately need to practise, and the main reason I left much of the actual playing area clear of props. 6 hours + 2 bottles of wine
The skybox is monumentally screwed up, but I managed to just about fix it. Fly around in noclip though, and you'll see how far off it is.
mcmitcho is quite obviously a model for society.