Counter-Strike CS
aim_criticalpoint by Skals
Posted 11 years ago2007-06-12 14:59:24 UTC • Completed • Counter-Strike
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Skals Skals
11 years ago2007-06-12 14:59:24 UTC
11 years ago2007-06-13 02:23:11 UTC
3.00 (1)
full star full star full star empty star empty star Download

well this is a map i made month ago. cant bother writing the story coz i accidentaly refreshed the page and the long writing disapierd.

uhh... i finnaly added a screenshot... its cinda black and white 'not like in the game' i dont know why i made the screenie like that but i did.


Commented 11 years ago2007-06-12 15:54:42 UTC Comment #15088
You could've waited until you had a screen to put the map in the vault... Without a screenshot, people might not want to download the map at all! (The fact that it's an aim map doesn't help either).
The way you treat your Map Vault entry (screenshot/s, map description) usually gives people an idea of how much you really care about the map.
And honestly, in this case it doesn't look like much... :(
Think about it.
Commented 11 years ago2007-06-12 16:12:50 UTC Comment #15089
ah right... tomorow... if saying the trooth... i cant be bothered to care...
Commented 11 years ago2007-06-12 16:47:21 UTC Comment #15090
"i cant be bothered to care..."

Commented 11 years ago2007-06-13 01:04:09 UTC Comment #15091
Hahaha, you're using a picture from the default single player Half-Life 2 for a Counter-Strike 1.6 map.
Commented 11 years ago2007-06-13 02:11:08 UTC Comment #15092
Yer i know... k i will get a real pic of da map now... uhh
Commented 11 years ago2007-06-13 03:33:54 UTC Comment #15096
The pic looks quite cool doesnt it? :P
Commented 11 years ago2007-06-13 03:44:40 UTC Comment #15097
Hmmm. Not bad!

Lighting needs work. It's not fullbright, but it almost looks like it is. You said the screenshot doesn't reflect the lighting in the map, but does.

The occasional bit made me cringe but generally the brushwork is ok.

The complex jagged hole thing in the floor, ewww, at least make it shallower so it seems a bit more realistic - what causes that kind of damage anyway? Look at the damage as it is now and try and imagine what caused it. I think, in it's current form, you would need a pnuematic drill (or similar) lying around nearby, to suggest that someone had been having fun with it on the floor. I think it's a good idea to try and explain why things are the way they are in your maps. It would be easier to explain the damage if you made the whole thing shallower though.

Other bits of your damaged walls and stuff look okay. Just that one in the floor made me go Ewww

The texturing is good, apart from a few little errors (like the overlapping water texture which flickers like crazy).

I like the rain effect, it's nice. You've also made the walls look a lot less boring by adding variety to them. Good job.

The layout- I actually think it's pretty good for an aim map setup. There's cover which looks like it'd be fun to use. I like the way the players can effecively fight both ways across the map if they wish.

If you made the lighting look pretty, and fixed the other few problems, then it'd be worth 4 stars.

As it is now, it only gets 3.
Commented 11 years ago2007-06-13 04:36:11 UTC Comment #15098
Yeah the hole in the ground is cinda wierd... if i think, i ddotn eaven know why its there! it could be bombed right? but... i duno.

and i could have added some sounds too tho...

oh and about the lightening. you see, my problem is that ' i am very crap at the lighting my maps' i duno witch angles to put on the light env to make the shades of wat so ever. i realy need help with tthat.
Commented 11 years ago2007-06-13 04:51:37 UTC Comment #15099
Uhh... 5 stars? thats high. thnx
Commented 11 years ago2007-06-13 05:03:44 UTC Comment #15100
DON'T RATE YOUR OWN MAP, Ghetto/Skals! Thats the worst thing to do on TWHL, because everyone will turn against you, if they haven't allready.

Removed your (Skals) comment.
Don't do it again!
Commented 11 years ago2007-06-13 05:13:17 UTC Comment #15101
Commented 11 years ago2007-06-13 08:15:52 UTC Comment #15102
How youthishly infantile..
Commented 11 years ago2007-06-13 18:26:55 UTC Comment #15103
Oh lawd, you rated your own map. That's low, Ghetto, real low.
Commented 11 years ago2007-06-14 02:41:20 UTC Comment #15104
Commented 11 years ago2007-06-14 10:59:52 UTC Comment #15106
Are you prowd of what you did?
Commented 11 years ago2007-06-15 03:11:03 UTC Comment #15108
Nope, its yust funny
Commented 11 years ago2007-06-18 07:43:36 UTC Comment #15134
Haha, even I spell better.

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