This is a cool small fy map witch i made for a friend. its cinda like a bunker with logs stored in it... well... its not full bright, and i hope u like it.
Commented 17 years ago2007-06-27 17:20:43 UTCComment #15236
Definately the best map of yours I've seen so far.
I would suggest changing the angle of the environmental lighting and also making it darker. Add some other lights the the map to compensate for the difference, preferably in the form of texlights. Try and put them in places where they might cast interesting shadows. Don't forget to include a reasonable excuse for the light being there, too.
Also, some outdoor sounds to immerse the player more would not hurt.
Commented 17 years ago2007-06-29 19:17:30 UTCComment #15256
Ghetto:
Easy way to control direction of sunlight: 1. Make an info_target entity and name it "skytarget". 2. Make a light_spot entity and check "is sky" in the properties. Then change it's target to "skytarget". 3. Draw an imagionary line, starting from the light to the target with your head. That is the direction the sun's rays will travel. 4. Now simply move the info_target around to change the angle of the sun quickly and easily.
Commented 17 years ago2007-06-29 22:47:01 UTCComment #15257
I personally just change the pitch to something around 60, and then set the directional compass at a random angle. Can't go wrong with that, since it produces short shadows from everything.
it cinda looks like cs:s doesnt it? well its for cs
(That's in 6 hours from now)
Just kidding. Looks neat, but the walls may need some detailing work. They just look flat.
u scared me on the move to unfinished bit -.-
I would suggest changing the angle of the environmental lighting and also making it darker. Add some other lights the the map to compensate for the difference, preferably in the form of texlights. Try and put them in places where they might cast interesting shadows. Don't forget to include a reasonable excuse for the light being there, too.
Also, some outdoor sounds to immerse the player more would not hurt.
Keep at it. You're getting better.
hmm... what about if i say, the sun is shining straight down maybe its like 12:00 when the sun is right above u
:/
and muzzle flash? wat do u meen different name please?
Easy way to control direction of sunlight:
1. Make an info_target entity and name it "skytarget".
2. Make a light_spot entity and check "is sky" in the properties. Then change it's target to "skytarget".
3. Draw an imagionary line, starting from the light to the target with your head. That is the direction the sun's rays will travel.
4. Now simply move the info_target around to change the angle of the sun quickly and easily.
The ones on the ground are cylinders