fy_alqueda_woods

Counter-Strike CS
fy_alqueda_woods by Skals
Posted 16 years ago2007-06-26 13:51:40 UTC • Completed • Counter-Strike
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Name
fy_alqueda_woods
By
Skals Skals
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
16 years ago2007-06-26 13:51:40 UTC
Updated
16 years ago2007-06-26 13:51:40 UTC
Views
4070
Downloads
871
Comments
18
Reviews
0
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This is a cool small fy map witch i made for a friend. its cinda like a bunker with logs stored in it... well... its not full bright, and i hope u like it.

18 Comments

Commented 16 years ago2007-06-26 20:03:35 UTC Comment #15229
Looks kinda good. This might be an improvement. I'll take a look at it when I get to a computer that runs Half-Life decently (or at all.)
Commented 16 years ago2007-06-27 01:55:41 UTC Comment #15230
well it is cinda cool. and i think this wasnt the coolest bit to take a screenshot at :P

it cinda looks like cs:s doesnt it? well its for cs :P
Commented 16 years ago2007-06-27 08:08:36 UTC Comment #15231
I will have a look when I get home from work.

(That's in 6 hours from now)
Commented 16 years ago2007-06-27 09:47:20 UTC Comment #15233
Moved to unfinished.

Just kidding. Looks neat, but the walls may need some detailing work. They just look flat.
Commented 16 years ago2007-06-27 10:03:44 UTC Comment #15234
;) wow. a good coment from muzzleflash.

u scared me on the move to unfinished bit -.-
Commented 16 years ago2007-06-27 17:20:43 UTC Comment #15236
Definately the best map of yours I've seen so far.

I would suggest changing the angle of the environmental lighting and also making it darker. Add some other lights the the map to compensate for the difference, preferably in the form of texlights. Try and put them in places where they might cast interesting shadows. Don't forget to include a reasonable excuse for the light being there, too.

Also, some outdoor sounds to immerse the player more would not hurt.

Keep at it. You're getting better.
Commented 16 years ago2007-06-28 03:03:40 UTC Comment #15238
Thnx.

hmm... what about if i say, the sun is shining straight down :P maybe its like 12:00 when the sun is right above u :P
Commented 16 years ago2007-06-28 09:12:41 UTC Comment #15240
but it's not hard to change, so why not?
Commented 16 years ago2007-06-28 09:21:14 UTC Comment #15241
if i had a clue how to then it wouldnt
Commented 16 years ago2007-06-29 06:10:13 UTC Comment #15252
Hmm...light_environment properties. What can it be? Perhaps ANGLE? And PITCH? Seriously, is it really so darn hard to find?
Commented 16 years ago2007-06-29 07:16:42 UTC Comment #15253
Different name please.
:/
Commented 16 years ago2007-06-29 11:46:02 UTC Comment #15254
Yeah well i know its to do with that but im just too... uhh...

and muzzle flash? wat do u meen different name please?
Commented 16 years ago2007-06-29 19:17:30 UTC Comment #15256
Ghetto:

Easy way to control direction of sunlight:
1. Make an info_target entity and name it "skytarget".
2. Make a light_spot entity and check "is sky" in the properties. Then change it's target to "skytarget".
3. Draw an imagionary line, starting from the light to the target with your head. That is the direction the sun's rays will travel.
4. Now simply move the info_target around to change the angle of the sun quickly and easily.
Commented 16 years ago2007-06-29 22:47:01 UTC Comment #15257
I personally just change the pitch to something around 60, and then set the directional compass at a random angle. Can't go wrong with that, since it produces short shadows from everything.
Commented 16 years ago2007-06-30 17:45:43 UTC Comment #15259
pitch at -45 for +4 awesome.
Commented 16 years ago2007-07-01 02:08:07 UTC Comment #15260
Kk. well can any one atleast rate my map?
Commented 16 years ago2007-07-01 19:00:43 UTC Comment #15262
good lookin trees... how you did make them ?
Commented 16 years ago2007-07-02 01:45:10 UTC Comment #15264
The Big trees with leaves are models.

The ones on the ground are cylinders

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