Unfinished-Cs_urbanbend

Counter-Strike CS
Unfinished-Cs_urbanbend by Skals
Posted 10 years ago2007-07-06 13:06:27 UTC • Unfinished • Counter-Strike
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Name
Unfinished-Cs_urbanbend
By
Skals Skals
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Unfinished
Included
BSP
Created
10 years ago2007-07-06 13:06:27 UTC
Updated
10 years ago2007-07-07 05:24:37 UTC
Views
2135
Downloads
580
Comments
12
Rating
4.00 (1)
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That is my map so far, its finished, but i assume that other people might disagree. i wished some support on how should i improve this map and what maybe should i add or remove. please your opinions.

12 Comments

Commented 10 years ago2007-07-06 13:57:09 UTC Comment #15274
just because you're a hostage killer
im not lookin at this
Commented 10 years ago2007-07-06 14:07:49 UTC Comment #15275
Fine i changed the picture...
Commented 10 years ago2007-07-06 15:53:35 UTC Comment #15276
Ghetto to be honest...

i loved it great job ;)
Commented 10 years ago2007-07-07 03:34:09 UTC Comment #15279
:D thanks , any opinions on how i could improve it?
Commented 10 years ago2007-07-07 04:59:37 UTC Comment #15281
I already told you in the map thread to fix the edges of the terrain, and even edited a screenshot to show you how. You didn't bother to do so.
In your map de_barren, I told you to give more variation to the height of the walls in yours maps. You barely bothered to do so. You really need to expand the visual area beyond the gameplay area if you want any realism in a map. And you don't need 3D skyboxes. It's possible with the hl1 engine.
The map is better than your previous work, but It would really help if you took our mapping advice a bit more seriously ;)
Commented 10 years ago2007-07-07 05:18:08 UTC Comment #15282
:P this is an old screen shot, i changed it from the new one because tetsu0 didn't like a dead hostages body lying on the ground lol (my bad)
Commented 10 years ago2007-07-07 05:26:12 UTC Comment #15283
I took a look at the map ingame, and the places where the terrain met the walls seemed to be just like the screenshots shows... :|
Commented 10 years ago2007-07-07 05:26:23 UTC Comment #15284
O k , here we go!
Commented 10 years ago2007-07-07 05:28:35 UTC Comment #15285
uh ... but there is water, I'm not quite sure that it would matter any way because there is water! mm...
Commented 10 years ago2007-07-07 08:48:15 UTC Comment #15287
mmm... very nice
Commented 10 years ago2007-07-10 02:12:52 UTC Comment #15312
May I suggest making the fence a func_illusionary and then putting a clip brush the same size over it, just so you can shoot through it. also there is an intersecting face. fix it, otherwise decent!
Commented 10 years ago2007-07-31 15:22:11 UTC Comment #15480
I'll take a look at it.

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