Inspiration was drawn from being bored, and wanting fast gameplay. I also draw a lot of it from the textures i use.
Fast-Paced (hopefully) game-play balances out with a lot of vertical game-play and there is a good balance of both open areas, and tighter indoor areas.
Meant for a smaller server, there are only 12 spawn points.
First release date: July 28, 2007
Second release date: July 29, 2007
Additions: Sound and fade when player falls of cliff. Larger cliffs. Made crossbow more accessible. Ambient generics spread throughout map. Cliffs higher. Stone wall flows better.
Third release date: July 29, 2007
Additions: Added windows, Railings, pond with fountain. Decals
Moved to unfinished Vault
August 8th - Moved back to completed vault. Added arch, floating platforms, changed sky, better ambience, better lighting, full compile, more weapons