dm_vapour

Half-Life 2: Deathmatch HL2DM
dm_vapour by Trapt
Posted 16 years ago2007-11-10 02:55:26 UTC • Completed • Half-Life 2: Deathmatch
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Name
dm_vapour
By
Trapt Trapt
Type
Map
Engine
Source
Game
Half-Life 2: Deathmatch
Category
Completed
Included
BSP
Created
16 years ago2007-11-10 02:55:26 UTC
Updated
16 years ago2007-11-10 02:55:26 UTC
Views
6160
Downloads
1311
Comments
8
Rating
4.86 (7)
Reviews
0
full star full star full star full star full star Download (7.89mb)

My entry for the TWHL Map From Layout competition.

I made the most of the map in about 2 days, but I spent most of the time porting all the materials and such over and figuring out little bugs. Still a couple of little issues which I can't be bothered fixing.

To play, just unzip the archive into your hl2mp folder and run it. The zip has the folder structures and such all set up correctly so all custom materials should work.

Credit to Team Dystopia for some of the custom materials and models (including some of my own, since I'm on the team).

Thanks to Dewdle for uploading and Rabid for hosting.

Enjoy.

8 Comments

Commented 16 years ago2007-11-10 06:28:00 UTC Comment #15918
Nice. This might even get the first place in the compo (Judging from every one elses screenshots).

Realy nice new texturing, what language are they in? :P

And the futuristic car models cool. Tho, i hope the future wont be that demolished ;) 4.5 stars.
Commented 16 years ago2007-11-10 12:43:25 UTC Comment #15919
i was about to attempt but now that i see this :(
Commented 16 years ago2007-11-10 13:33:27 UTC Comment #15920
This map has quite a nice set of texture and other custom materials that help us take a break from the default HL2 themes. The brushwork is clean, tidy, and lighting enhances it a lot.
In terms of connectivity, there are quite a few nice touches such as improvised planks that enhance the layout in a believable way, giving players a lot of options. While the map might feel small, there's still plenty of room to move around and hide, which IMO makes it a good choice for a small LAN party.
Among the things I didn't like so much was the darkness in quite a few places , the lack of sound ambience, and some minor things like invisible clip brushes.
Overall 83/100 = 5 stars
Commented 16 years ago2007-11-10 15:41:50 UTC Comment #15922
Nicely put together.

Reminds me of Blade Runner, only not quite as tall. :D

The general mapping quality is high.

The custom signs are very pretty, and the layout is great. The mapping is of a good standard and it seems pretty 'real'. There is a lack of sound ambience, but I'm sure 16 people firing guns at each other would give you enough to listen to anyway.

Bang up job :D
Commented 16 years ago2007-11-12 17:54:57 UTC Comment #15961
This is good. Problems were minor, like outsides of buildings not matching up with the insides as far as and windows and things that were there. For example there would be a window on a building, but then once you get inside that window is either not visible, or the room behind that window is unreachable, which would be the right way to do it if that room didn't appear to be 64 units wide based one walkable space inside the building.

Like the darkness and the neon lights. Hooray for being one of the entries who actually took the five minutes to make a skybox. No ambiance is a downer, no soundscapes from what I could tell but then again the other compo map I tested didn't have them either.

The layout is good, but the layout is good for all the compo entries because, well, its a map from layout compo.

Custom material usage was top-notch though, if you have connections to custom materials of this quality and quantity then by all means, use them. Good job on that. Even if what appeared to me was a concrete wall (it was holding up a brick wall, so it better have been) made metal bullets sounds/decals.

Those things are just little nitpicking though, overall very well done. As Kasberg said, this would make a great LAN map.
Commented 16 years ago2008-02-06 02:52:57 UTC Comment #16330
Very nice job. Did you make the models your self?
Commented 16 years ago2008-02-08 02:23:10 UTC Comment #16352
IMUS:

No, all the models are from the mod Dystopia, and made by various people on the mod team, as said in the map description.
Commented 16 years ago2008-02-15 07:11:23 UTC Comment #16387
Just recently played this with some mates at a mini-LAN party. It's rather bloody good. Kept us entertained longer than any of the other maps we tried.

And killing people with Trapt's massive erection, which can be found behind a metal sheet is always good.

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