Commented 16 years ago2008-02-17 08:36:45 UTCComment #16413
Well I can see it isn't full-bright, there are shadows behind the wall and crates, however from the screenshot I can see what looks like a sniper and 12 rifles sitting on the ground.
Suggestions...
Use a wider range of textures
Don't use straight tall walls as map boundaries, it sucks
Be a bit more imaginative with architecture, so that everything isn't square
Dim the lighting a bit
Don't make a kill-box
Think about gun placement, its really important, and don't go OTT with weapon placement
Commented 16 years ago2008-02-18 07:07:55 UTCComment #16414
@ Athlete.
FY isn't always bad. It isn't fullbright. Dust theme is overused, but not bad if done well. Crates aren't always bad, and neither is a killbox.
You fail. Kkthxbye.
@ rayK
I know some people may come across rude on this site, but I advice you to stick around and learn from your mistakes. Maps like these are always badly recieved here. Be more original and work on your skills.
Commented 16 years ago2008-02-19 00:23:01 UTCComment #16426
Texturing 4/10 While the textures suited the theme very well, there were just too many texture alignment errors. Most of the crates were wrong and the ladders were not very good.
Team Balance 8/10 Lots of cover up on the second level for the snipers but down below other than a few wooden blocks you are in a bit of trouble. Which is OKAY because the weapons you supply are almost identical in operation.
Design 6/10 Size is perfect for a fy map and the cover arrangement is effective.
Ambience 3/10 Lighting was a bit boring, too bright and there are not enough shadows cast. No sounds either...
Map Skill 4/10 Overall it is good but the stone blocks looked like buildings at first but there weren't even any doors to make them look like buildings so you could do some work there.
Total 4/10 (2 stars) A very fun fy map but you could have made it look much better. Spruce it up a bit and release another, it's always good to redo a map.
Commented 16 years ago2008-02-21 20:41:14 UTCComment #16441
Well, I agree that it looks bad but if he puts some more EFFORT into his maps he could be quite good. Note the capitals RAYK!!! Except for your sad effort in black junk...
Commented 16 years ago2008-02-22 00:19:18 UTCComment #16443
Please take your stuff to FPSBanana, there you'll get 'OMG YUOR ICEWORD REMAEK WHTI DUTS TEXTRUES R0X OMG's because people there don't care about the brushwork and how much detail people need to do make a good map, There the Maps section have failed with utter shit with Fy_1337_dust_iceworld_killbox and stolen content with people giving credits only with submitters, not the real author, a very long ago, so when you get some more 'profissional' mapping and get out from CS you'll be welcome here. Sorry.
Commented 16 years ago2008-02-22 13:38:19 UTCComment #16450
I can assure you, there's another 10 to 20 maps with the exact same name, all of them being iceworld remakes with dust textures.
Search cs-maps.org or fpsbanana and you'll see.
Remaking a crappy map like iceworld and making it suck even more by removing the last shred of originality and texturing it with dust textures is nothing more than wasting your time.
FY.
Dust.
Fullbright.
Dust.
FY.
Crates.
Dust.
Terrible texuring.
Dust.
FY.
Fullbright.
Killbox.
Dust.
Puts gun to head.
Pulls trigger.
Suggestions...
Use a wider range of textures
Don't use straight tall walls as map boundaries, it sucks
Be a bit more imaginative with architecture, so that everything isn't square
Dim the lighting a bit
Don't make a kill-box
Think about gun placement, its really important, and don't go OTT with weapon placement
FY isn't always bad. It isn't fullbright.
Dust theme is overused, but not bad if done well.
Crates aren't always bad, and neither is a killbox.
You fail. Kkthxbye.
@ rayK
I know some people may come across rude on this site, but I advice you to stick around and learn from your mistakes. Maps like these are always badly recieved here. Be more original and work on your skills.
While the textures suited the theme very well, there were just too many texture alignment errors. Most of the crates were wrong and the ladders were not very good.
Team Balance 8/10
Lots of cover up on the second level for the snipers but down below other than a few wooden blocks you are in a bit of trouble. Which is OKAY because the weapons you supply are almost identical in operation.
Design 6/10
Size is perfect for a fy map and the cover arrangement is effective.
Ambience 3/10
Lighting was a bit boring, too bright and there are not enough shadows cast. No sounds either...
Map Skill 4/10
Overall it is good but the stone blocks looked like buildings at first but there weren't even any doors to make them look like buildings so you could do some work there.
Total 4/10 (2 stars)
A very fun fy map but you could have made it look much better. Spruce it up a bit and release another, it's always good to redo a map.
this is most probably intentional spam to fill the the vault with garbage. I mean think, it's called "dustyworld".
Stuff like this should be deleted, and if it could be proved this is an intentional spam account, obviously should be banned permanently.
Scratch that, just rename the "Completed Maps" section to the "Epic Vault Of Utter Shit" and all will be appropriate.
Search cs-maps.org or fpsbanana and you'll see.
Remaking a crappy map like iceworld and making it suck even more by removing the last shred of originality and texturing it with dust textures is nothing more than wasting your time.