Awp_2tabere_v2

Counter-Strike CS
Awp_2tabere_v2 by Striker
Posted 16 years ago2008-02-23 08:19:34 UTC • Completed • Counter-Strike
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Name
Awp_2tabere_v2
By
Striker Striker
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
16 years ago2008-02-23 08:19:34 UTC
Updated
16 years ago2008-02-23 08:19:34 UTC
Views
2819
Downloads
1033
Comments
4
Rating
4.00 (2)
Reviews
0
full star full star full star full star empty star Download (1.04mb)

This is the second version of awp_2tabere . The third version will be the last and I'll update it right here , I won't post it separately .

As you can see , I did a little work on the cliffs , added a bridge and river , and for more atmosphere ....2 trees :D . And the shadows are know more visible .

The third version will be more complex( you can see that half of the cliffs are still flat .) and I'll update the spawn points. And I'll make it possible to have Deagle pistols.

Have Fun !

4 Comments

Commented 16 years ago2008-02-23 16:47:46 UTC Comment #16461
Hehe i had fun in ur map <: nice work.
Texturing and gameplay was fun.The only thing that sucked was the spawn areas :) and you could have places a buy zone sowhere... lets say the middle, on the bridge :)

good job anyway
Commented 16 years ago2008-02-24 20:25:02 UTC Comment #16210
thanks ! in the third version I'll include a buy zone on the bridge ;)
Commented 16 years ago2008-02-27 01:27:15 UTC Comment #16194
Texturing 9/10
Again, well textured but you didn't fix those ladders!

Team Balance 9/10
Much better this time around. A bit more cover for teams but the bridge could have used some extra cover as players trying to cross have little chance of making it across alive.

Design 7/10
The layout is the same so not much improvement here.

Ambience 8/10
Again, not much improvment. Adding some point-based sounds like water sloshing in the pool or birds or crickets, things like that really make a difference. Also, the lights on the outer walls near the bridge are really unnessecary.

Map Skill 9/10
Much, much nicer and neater. The sides were the most important change you made. One thing to remember about a map is that the areas you can't get to must look as good as or better than the ones you can. The bridge is good, breaks up the bland middle section much better and those trees aren't solid, you can use an invisible func_wall to fix that.

Total 8/10 (4 stars)
You may have lost and gained some marks simply because you improved in some areas but didn't change/improve in others and when releasing a second version you should try to improve on all bases. Mind you though, you just came shy of 5 stars so a very good effort
Commented 16 years ago2008-02-27 11:03:38 UTC Comment #16462
Thanks again . The trees are solid near the ground , because I used some clip-brushes ....

Oh well , the worst parts of the map are the spawn areas :P so I'll work a little more there . Maybe I'll use some custom textures on the spawn ares , what do you think ? :)

Oh , I'm currently working on the third version. And there will be a surprise . Anyway , It's a pain in the ass cuz' I'm making some cave tunnels ....and I can't make them flat ;D

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