This map is the result of the Hollywood writers strike. I work in the biz, and consequently, I wound up having alot of time on my hands. This map took me around 12 weeks to complete. Compared to my other maps:
http://www.brdstudio.net/ffmember/juim/dm_stonepark.ziphttp://www.brdstudio.net/ffmember/juim/dm_hiatus.zipWhich took me 6 months and 1 year respectively to complete, as i work around 80 hours a week.
I feel that this is my best work to date though.I would describe this map as "Industrial/Fantasy/Symmetrical"
Thank you very much for having a look
[FFjuim
Very well done. There was a good variety of textures but they all kept within the theme of the map.
Entity Layout 9/10
You incorperated every weapon, but the more powerful weapons were harder to find which evens it out a bit. I personally think there was too much health around, making players who run be the hardest to kill, you had health in nearly every room. The teleporter effects were pretty cool as well.
Design 10/10
Very solid design, everything looks euthentic and has a purpose. The variety of combat scenarios are diverse which is a big plus and you used a good amount of props. I find it good that the larger physics props that you can normally pick up with the gravity gun were locked in place, I find this useful to prevent cluttering of a map, making it hard to get around.
Ambience 8/10
The lighting was perfect, bright enough to see but dim enough to cast those wonderful shadows that we all love so much. You only just scraped by on ambience though, there was some but nowhere near enough for my liking.
Map Skill 10/10
I personally think you put a lot of effort into this map and it definately shows.
Total 9/10 (5 stars)
This is a great, Half-Life based map which really fits in with the default mapcycle. Very impressive work and keep it up!