Commented 16 years ago2008-05-31 15:16:19 UTCComment #16689
When i first saw the screenshot i knew it was not going to look pretty, and it's not incredibly appealing visually, but the ambiance is a nice touch. There's not too many FY maps out with ambient sounds, so good job on that. The teleport / buy-zone looks sweet, and also has sound in it. You did capture the Xen theme pretty well, but I really did not find a use for the jump-pad things. (I don't know their proper name)
Try mixing up the wall textures a little bit, add some details in there as well.
visual ascetics is what separates a good FY map from a bad FY map.
3 Stars because there's definitely room for improvement. Keep it up.
Commented 16 years ago2008-06-01 13:38:40 UTCComment #16691
No ghetto, i mean that in the place that it's in, i don't see a use for it. It does not give you access to any specific area,, It just hurts if you miss the trigger_push again.
Commented 16 years ago2008-06-21 18:18:02 UTCComment #16727
Um ok.
I don't think i've ever seen a Xen-themed FY map so that pretty was cool. The map is thoughtfully set up and error free, with some nice doodads like the jump pads, the buyzone in the middle, and the breakable mesh. The models and brush made props were nice buy you could use more variation...afaik there are quite a bit of different Xen prop models.
Sound is a nice touch like Tetsu0 said. to add even more you can try using env_sounds in the tunnel parts for an echo, but that might make MP games unstable?
The layout is iceworld, which is fine i guess, but it seems kinda too big to me, or maybe you just need some height variation too because i think all the walls are the same size and very big.
Lastly, since Xen is an organic place you really shouldn't have any flat edges anywhere, so try beveling around your cave entrances and put trims on corners and the bottom of walls to give it a more "natural" feeling.
This map needs some work still imo and being an FY iceworld clone, you're guna have to do something pretty amazing to get a good rating outta me on this one! = )
Try mixing up the wall textures a little bit, add some details in there as well.
visual ascetics is what separates a good FY map from a bad FY map.
3 Stars because there's definitely room for improvement. Keep it up.
The texturing was well done even though there was a lack of it.
Team Balance 10/10
The cover is good but othwise both teams have a fair fight.
Design 3/10
Pretty original and uninspired.
Ambience 9/10
I was glad to hear some ambience and the lighting was good but just slightly too bland.
Map Skill 4/10
This is really simple stuff and doesn't show us anything new.
Total 7/10 (3 stars)
There is nothing I can really say about this map other than it is a perfect map for some serious killing matches.
I don't think i've ever seen a Xen-themed FY map so that pretty was cool. The map is thoughtfully set up and error free, with some nice doodads like the jump pads, the buyzone in the middle, and the breakable mesh. The models and brush made props were nice buy you could use more variation...afaik there are quite a bit of different Xen prop models.
Sound is a nice touch like Tetsu0 said. to add even more you can try using env_sounds in the tunnel parts for an echo, but that might make MP games unstable?
The layout is iceworld, which is fine i guess, but it seems kinda too big to me, or maybe you just need some height variation too because i think all the walls are the same size and very big.
Lastly, since Xen is an organic place you really shouldn't have any flat edges anywhere, so try beveling around your cave entrances and put trims on corners and the bottom of walls to give it a more "natural" feeling.
This map needs some work still imo and being an FY iceworld clone, you're guna have to do something pretty amazing to get a good rating outta me on this one! = )
3 stars for fy_xenfight for now.