ctf_outset_dewdleb6. This was my entry to compo25. The idea was to remake a map from another game/engine, so I chose to remake outset island from WindWaker. (Which, if you haven't played it yet, is a great game :D)
As such, there are a few things I'm going to set straight first before you comment. Firstly, the original was singleplayer, and as such I've done my best to optimize (a lot, believe me), but any continuing issues you might have are probably due to how open it is (which I wont change).
Secondly, sniper's aren't as such a big problem as they might seem, mainly due to the layout. Also, I've also only tested at 4v4, which worked well, not sure about gameplay above that.
(I've also taken the liberty of adding in extra bits not in the original, mainly so that it fits into tf2 and also so that the layout works better)
Enjoy.
And yes it is a great game Doodle! I love the lighting because it matches the skybox well.
Architecture, texturing and lighting I have no complaints about. Clean, cartoony, yet distinct from other TF2 maps - this really blooms amongst the default stuff.
Gameplay I can't really comment on properly, though the layout somewhat resembles de_mon to me. There's almost no strict paths to the objectives, plus pretty much every corner of the map is accessible making way for some nice and original gameplay. This does, however, look like a sniper-dominant map, unless your playtests show otherwise.
There were some problems, though, mostly because of the ability to access every corner of the map. You could mostly get to places you shouldn't be getting to, exposing some rendering issues, etc. You probably know of those spots, though just in case, here's some screenies:
Clicky
Clicky 2
Making those places inaccessible or adding some scenery would fix that.
Ambience was completely left out, too. Some soft wind, birds/animal, or wave sounds wouldn't hurt at all. :<
Overall - very nice, but still begging for improvements. 4* for now.
Cool, you got reviewed. :>
It was only made for the compo after all