This is my entry for the rooms coop project for GoldSource.
Note to Captain Terror: Make sure you compile my map with Cliptype precise, Wadinclude the three wads and to place the rad file in the same directory as my rmf file, so that the compiler can read the rad values from it. The map ends in the elevator. All you need to do is replace the env_funnel entity with changelevel entities.
Compiled with the Compilator with HLFix.
Made a new reactor
Added an unreachable floor that is visible from the main room