The map story (not that it matters much) is that terrorists were at some castle's underground paths, looking for some fortune, and CTs got there to stop them (I always make a map story... ehehe).
This is a typical "fy" map. Just catch you weapon and kill the opposite team.
There are buy areas and there are some "tricks" you can use... it's like traps and they don't really make much difference... it's just for fun.
Be careful about the ground holes... sometimes it's easy to fall.
It's a very light (in size) map, and it's dark-based, so dark areas may help hiding. =P
It doesn't have custom stuff or textures (I just included the 'flame.spr' sprite but I think it is original of the game).
There's a bot NAV mesh included... bots tend a little bit to suicide, falling on the ground holes... ehehe.
This is my first finished and published map. I've been doing many other map projects but I have some tendency to have big goals about what to include, so I often lose my will about those projects and only much later I continue them.
This one came from a simple idea while I was making another map, and only took me about 6 hours to make (3h on 2 days).
It may look a little confusing at the beginning, but I guess believe it may be very fun to play.
Hope you like it.
FILE: fy_twelveway.zip
SIZE: 823.25 KB
INCLUDES:
maps/fy_twelveway.bsp
maps/fy_twelveway.nav
maps/fy_twelveway.res
maps/fy_twelveway.txt
overviews/fy_twelveway.bmp
overviews/fy_twelveway.txt
sprites/flame.spr
EDIT: fixed an entity flag that wasn't checked and improved NAV.