Commented 15 years ago2009-11-12 18:13:37 UTCComment #8263
A few pointers: -Ambient sounds would be nice -There should be more routes around -You should probably func_wall the objects on the desk, they're giving the desk ugly brush clipping.
Commented 15 years ago2009-11-17 07:23:38 UTCComment #4520
Thanks JeffMOD, has compiled this map in with VIS in "Fast Mode", I will compile the map in "Full Mode", and the problems should disappear. Soon I will publish the correct version. HL for ever!!!
Commented 14 years ago2009-12-10 01:32:04 UTCComment #4422
Same with the circular door knob, its carving the door. And don't make holes by carving with a cylinder. Overall this is a pretty clean little map. It seams like it would be pretty play worthy but may get a little boring after a while. You have so much more memory for much more, why not add different routes and more detail. Add something to every monitor. Add some sounds. Add illuminating ambience in the dark areas. Just make it more enjoyable to the eye.
Commented 14 years ago2009-12-14 07:52:07 UTCComment #4413
Thanks to all for your comments, always very constructive. I will try to bring some change, also adding some detail in more and widening the runs to make even more the amusing game-play. The second version coming soon..... Merry Christmas!!! Zemek
-Ambient sounds would be nice
-There should be more routes around
-You should probably func_wall the objects on the desk, they're giving the desk ugly brush clipping.
Keep at it!
-Zemek-
Zemek
rats maps i've seen.
++originality
++implementation
!nice architecture in many places, but very boxy in others
!same with texturing as above
!great detailing in many ares but very bland in others.
-plus 6000 wpolys in most areas, but should be ok for new computers
-face splitting in areas that could be easily avoided by func_walling some stuff
I'm going 4 stars on this one. i would easily rate it 5 if the quality work was more consistent across the map.
cheers!
4 stars