Half-Life: Deathmatch HLDM
CP TWHL3 by Rimrook
Posted 9 years ago2010-02-11 02:28:19 UTC • Completed • Half-Life: Deathmatch
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Rimrook Rimrook
Half-Life: Deathmatch
9 years ago2010-02-11 02:28:19 UTC
9 years ago2010-02-11 02:28:19 UTC
4.00 (1)
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Put this on your server and smoke it! :D

Ignore the crappy lighting, I did my best.


Commented 9 years ago2010-02-11 04:27:28 UTC Comment #12026
I had sex with your mother.

I'll add it tomorrow, but I just caught this right before I decided to go to bed.
And it actually will be added tomorrow, not that lazy I'll-do-it-eventually crap.
Commented 9 years ago2010-02-11 17:23:01 UTC Comment #11515
vat iz this ?
Commented 9 years ago2010-02-11 17:35:33 UTC Comment #10375
Commented 9 years ago2010-02-11 20:22:37 UTC Comment #12017
hmm.. Gotta say, playing this alone I was somewhat underwhelmed.

Total lack of ambience, awful lighting and lack of confirmation that a control point is being captured/contested immediately stand out as flaws.

I await a playtest.
Commented 9 years ago2010-02-12 00:51:55 UTC Comment #12018
Fuuuuuck last minute I had something pop up when you stood on it, but it was glitchy and weird.

Seriously now, do you want me to spend several weeks on a map to possibly have it be terrible? No one's ever done CP map, so its experimental.

EDIT: After a proper play test, I'll refine the template and update the map as an example for future maps.
Commented 9 years ago2010-02-12 21:04:04 UTC Comment #12019
I thought it was fun. I think it should be easier for teams to defend their base capture points though.
Commented 9 years ago2010-02-12 21:11:55 UTC Comment #12020
I think capturing the last point was hard enough, but capturing the middle was too easy. The CP concept works well, but I think teams should get scores for winning (if they don't already?) and that players should get scores for capturing. As expected, the map wasn't very good looking or detailed, but fun. I look forward to playing the next version(s).
Commented 9 years ago2010-02-12 21:48:41 UTC Comment #12021

Add turrets
Add capturing messages
Add scoring
Add better mapping

Minus starting with crossbows

What about the time it took to capture? Was it alright? I don't think anyone complained about it. Also, there was a limit as to how many rounds were won before the map changes. It was originally set if a team won twice, the map ends. For testing purposes I changed it to 20 so people could really play it out. (and we did for an hour!)

I'll update the template first. If anyone starts mapping, just leave some space for the points. The point templates are drag and drop and can be done last.
Commented 9 years ago2010-02-12 23:21:40 UTC Comment #12005
"What about the time it took to capture? Was it alright? I don't think anyone complained about it."
I think you should increase the time it takes to capture the middle, other than that it's good.
Commented 9 years ago2010-02-13 06:37:39 UTC Comment #4271
Rim, I haven't had the ability to play the map, however, for the center cap point I still have a few ideas from the original CP idea to slow down the gameplay and/or create more of a team-based gameplay that I didn't quite get to the experimenting phase with before I tossed what I had to you. Granted they are pretty much only in the idea phase and remain untested, I don't think it would require much effort to retrofit the current setup. If you want them I'll toss them your way via email.
Commented 9 years ago2010-02-13 13:53:42 UTC Comment #12000
i don't have a problem with people who have handlebar moustaches... but don't try and talk to me as if you DON'T have a handlebar moustache. Trying to talk about regular shit... No. If you have a handlebar moustache, that has to be the focus of the conversation.
Commented 9 years ago2010-02-13 14:24:58 UTC Comment #11997
Commented 9 years ago2010-02-13 15:24:17 UTC Comment #11998
LOL Too much scotch for Huntey again!
Commented 9 years ago2010-03-16 08:35:31 UTC Comment #17984
Voted for MotM February.

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